Reaper. Let's just fix it a little, shall we?

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Not super salty, this is mostly just for fun because if they fix it I wouldn't be able to whine about it to my friends anymore, so actually, I'm okay with how it is, but...let's not pretend it isn't in an tough spot right now. Consistently at the bottom of melee DPS and any amount of downtime messes with it to a huge degree.

So, what changes do you all think would be good for the job, to bring it up without making it OP? Personally I can think of two changes I would really enjoy that wouldn't break the job, would make it better and would make it more enjoyable to play. Realistically, just the first of these changes would make the job good enough, but both because I have the uncoiled envy debuff would be great.

1: Add 10 soul upfront whenever you use Shadow of Death or Whorl of Death. Not per target hit, that would be a bit broken, just 10 when you hit at least one target. That would leave the job slightly gauge positive rather than the gauge negative it is now, meaning that you don't lose out on an enshroud in a longer fight and downtime isn't as punishing.

2: When you hit Perfectio, give the RPR player Soulsow. Would slightly change the opener, but this is honestly my dream change. This would let RPR stock a Soulsow for movement and only have to spend it early if they are about to go into their 2 minute burst because honestly, Harpe being a cast is miserable for some mechanics where you can't stand still long enough to cast it. Even then, this would go some way to giving it the Uncoiled effect, because that skill is just so good for a melee, and the other melee should probably have something similar too. It is a pretty big potency buff in some cases, so remove it from somewhere else or just make Harvest Moon a lower potency to compensate, but still positive even in melee range.

Are these good? Bad? You have better? I'm hardly an expert, I am just bored really. :P

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