Full title: Should the endgame Tomestone cap accumulate each week throughout the patch?
This is an interesting little post that I thought I'd share with the official forums too. This is actually a great idea and I completely agree with this. It's essentially a system that lets players catch up if they take an extended leave of absence.
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Original Post:
I'll preface this by explaining what I mean by an accumulating cap, it's the same system that WoW uses right now for their weekly Crest currency. In FF we currently have a hard cap of 450 tomestones earnable each week, which resets to 0/450 on the weekly reset. You can only ever earn 450 each week, and if you miss a week or take a break, well tough luck. With an accumulating cap, it would go Week 1: 0/450, Week 2: 450/900, Week 3: 900/1350 so on and so forth assuming you acquire the 450 each week. If you play actively, it's effectively the same as the current system, but for players that were otherwise inactive, the cap has rolled up and they'd come back on Week 3 to able to earn up to 1350 due to the accumulation (0/450 inactive, 0/900 inactive, 0/1350 oh hey I was playing Palworld and now I wanna do some Expert).
I feel like an accumulating cap would be healthier for the playerbase and is more in line with Square's overall messaging. If you feel the need to "go play other games", you can feel free to go play other games, and then come back in 2 weeks and be able to get 900 tomes because the cap has rolled up by 450+450=900.
Thoughts? I feel like some amount of change is needed at this point for the endgame, even if it's just to allow for breaks to reduce burnout or allow people to step away without punishing them for doing so.
(Also I think it'd be fine to keep Savage the way it is right now with hard lockouts, it's good to have some exclusivity there to reward people for fast prog efforts in endgame.)
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Notable Comments:
Yes it absolutely should, but for some reason they are terrified of increasing your max capacity of them so I doubt they will ever do anything about it. I like how trophy crystals work in PVP, you can earn over one patch and then even claim them the next patch whilst earning even more - they just need to give us something worth buying with them.
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Would be extremely good for the game yes.
I've been wondering for a while why it doesn't have a season cap, especially as the "take a break game".
If I join a patch 6 months late, I should be able to be able to farm 10.8k tomestones if I want and deck out all my jobs with tome gear. It's 6 months into a patch, nobody should care that I have the ability to do that. Nah you need to farm 450 tomes for 5 more weeks in month 6/7 to gear 1 job because you had the audacity to not play right away (and also play every week)
Even when I was playing actively, sometimes I was busy in a week and monday night begrudgingly went "oh right I have to log on to cap tomes". Would very much have loved the alternative of "well, I'll just farm the missing 100 tomes after reset".
I play a lot of both, and crests have made alt characters (jobs) in wow a feature that I never bothered with outside of leveling to cap to actively playing multiple when I normally would have quit. Cumulative crests + crest discounts for reaching ilvl points on main should both be added to 14 ASAP imo
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Yes, absolutely.
This is exactly how the weekly cap for Crests work in WoW. They start off low and each week the cap gets higher and higher. It keeps you from progressing too fast on your main but allows you to skip that time gating on your alt so you can gear them quickly.
Also think Savage should unlock on the next patch, as in 7.1 should've unlocked it. Raid came out in July, just let us farm it. Who gives a ****.
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They'll implement this and then also introduce a weekly "1000 tome purchase budget" so you can only buy 1000 tomes-worth of gear per week
The monkey's paw curls
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I remember when people asked for weapon coffers in EX, only to get shot down with arguments about how it was "necessary" to keep the content alive and keep people subbed. Somehow, people still run EX trials.
Somehow WoW, too, is maintaining subscribers, despite their currencies having a cap that accumulates over time.
Being able to earn gear in a reasonable time frame is not going to kill the game. It's not necessary at all.
Honestly, I'd say they're 100% going to make this change to the tome cap, but probably in about 2-4 years. They seem to like spacing out changes to the game so people have something to be excited for each patch. If they added all the QoL that made sense in one go, they'd have nothing to pad out future patches.
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Source: https://www.reddit.com/r/ffxivdiscus...cumulate_each/
Feel free to discuss this topic amongst yourselves below, cheers.
Continue reading...
This is an interesting little post that I thought I'd share with the official forums too. This is actually a great idea and I completely agree with this. It's essentially a system that lets players catch up if they take an extended leave of absence.
---------------------------------------------------------
Original Post:
I'll preface this by explaining what I mean by an accumulating cap, it's the same system that WoW uses right now for their weekly Crest currency. In FF we currently have a hard cap of 450 tomestones earnable each week, which resets to 0/450 on the weekly reset. You can only ever earn 450 each week, and if you miss a week or take a break, well tough luck. With an accumulating cap, it would go Week 1: 0/450, Week 2: 450/900, Week 3: 900/1350 so on and so forth assuming you acquire the 450 each week. If you play actively, it's effectively the same as the current system, but for players that were otherwise inactive, the cap has rolled up and they'd come back on Week 3 to able to earn up to 1350 due to the accumulation (0/450 inactive, 0/900 inactive, 0/1350 oh hey I was playing Palworld and now I wanna do some Expert).
I feel like an accumulating cap would be healthier for the playerbase and is more in line with Square's overall messaging. If you feel the need to "go play other games", you can feel free to go play other games, and then come back in 2 weeks and be able to get 900 tomes because the cap has rolled up by 450+450=900.
Thoughts? I feel like some amount of change is needed at this point for the endgame, even if it's just to allow for breaks to reduce burnout or allow people to step away without punishing them for doing so.
(Also I think it'd be fine to keep Savage the way it is right now with hard lockouts, it's good to have some exclusivity there to reward people for fast prog efforts in endgame.)
---------------------------------------------------------
Notable Comments:
Yes it absolutely should, but for some reason they are terrified of increasing your max capacity of them so I doubt they will ever do anything about it. I like how trophy crystals work in PVP, you can earn over one patch and then even claim them the next patch whilst earning even more - they just need to give us something worth buying with them.
-------------------
Would be extremely good for the game yes.
I've been wondering for a while why it doesn't have a season cap, especially as the "take a break game".
If I join a patch 6 months late, I should be able to be able to farm 10.8k tomestones if I want and deck out all my jobs with tome gear. It's 6 months into a patch, nobody should care that I have the ability to do that. Nah you need to farm 450 tomes for 5 more weeks in month 6/7 to gear 1 job because you had the audacity to not play right away (and also play every week)
Even when I was playing actively, sometimes I was busy in a week and monday night begrudgingly went "oh right I have to log on to cap tomes". Would very much have loved the alternative of "well, I'll just farm the missing 100 tomes after reset".
I play a lot of both, and crests have made alt characters (jobs) in wow a feature that I never bothered with outside of leveling to cap to actively playing multiple when I normally would have quit. Cumulative crests + crest discounts for reaching ilvl points on main should both be added to 14 ASAP imo
-------------------
Yes, absolutely.
This is exactly how the weekly cap for Crests work in WoW. They start off low and each week the cap gets higher and higher. It keeps you from progressing too fast on your main but allows you to skip that time gating on your alt so you can gear them quickly.
Also think Savage should unlock on the next patch, as in 7.1 should've unlocked it. Raid came out in July, just let us farm it. Who gives a ****.
-------------------
They'll implement this and then also introduce a weekly "1000 tome purchase budget" so you can only buy 1000 tomes-worth of gear per week
The monkey's paw curls
-------------------
I remember when people asked for weapon coffers in EX, only to get shot down with arguments about how it was "necessary" to keep the content alive and keep people subbed. Somehow, people still run EX trials.
Somehow WoW, too, is maintaining subscribers, despite their currencies having a cap that accumulates over time.
Being able to earn gear in a reasonable time frame is not going to kill the game. It's not necessary at all.
Honestly, I'd say they're 100% going to make this change to the tome cap, but probably in about 2-4 years. They seem to like spacing out changes to the game so people have something to be excited for each patch. If they added all the QoL that made sense in one go, they'd have nothing to pad out future patches.
---------------------------------------------------------
Source: https://www.reddit.com/r/ffxivdiscus...cumulate_each/
Feel free to discuss this topic amongst yourselves below, cheers.
Continue reading...