Specifically:
Each mob has its own mechanics.
Remain engaged and awake while pulling and it's easy to deal with.
Ignore those mechanics and your party dies because ignoring mechs results in unhealable damage.
I didn't even realize how much I missed this.
The last time I saw this was in Heroic Shattered Halls in WoW nearly 20 years ago, which was considered the equivalent of "expert roulette" at the time.
More of this please.
Bring this into normal dungeons.
Normal content does not have to be "trivial", and the easiest way to make normal content non-trivial is to severely punish attempts to mindlessly gather and aoe down pull after pull.
There are ways to expand upon this further:
Examples:
Adjust the terrain in rooms to allow pulls to be strategically positioned.
Use the "spiney" mechanic from Ultima Weapon Ultimate to give a dps a kiting job to do.
Make the DR on things like sleep and stun toggleable and adjust those things in dungeons to give players viable CC to use on mobs.
Continue reading...
Each mob has its own mechanics.
Remain engaged and awake while pulling and it's easy to deal with.
Ignore those mechanics and your party dies because ignoring mechs results in unhealable damage.
I didn't even realize how much I missed this.
The last time I saw this was in Heroic Shattered Halls in WoW nearly 20 years ago, which was considered the equivalent of "expert roulette" at the time.
More of this please.
Bring this into normal dungeons.
Normal content does not have to be "trivial", and the easiest way to make normal content non-trivial is to severely punish attempts to mindlessly gather and aoe down pull after pull.
There are ways to expand upon this further:
Examples:
Adjust the terrain in rooms to allow pulls to be strategically positioned.
Use the "spiney" mechanic from Ultima Weapon Ultimate to give a dps a kiting job to do.
Make the DR on things like sleep and stun toggleable and adjust those things in dungeons to give players viable CC to use on mobs.
Continue reading...