As a job I play as my secondary Main, I enjoy DNC a lot... however... the changes to it feels... redundant.
First of... DNC only have ONE(1) skill locked to the gauge. A skill that is part of the global cooldown. Had it been an ogcd skill, I wouldn't feel the need to complain as much. But changing Tillana to only fill the gauge, instead of renewing the partner buff... why? As much as I want to understand how efficient it can be to put the renewal of the partner buff on a much shorter skill combo... I'm more often than not, just gonna go for the standard finish instead.
Currently, Dance of the Dawn and Tillana do pretty much the same thing. One just does more damage. If there truly is a need to have a skill that can fill the gauge... remove one of them and make Saber Dance an off-global cooldown skill instead. Or add another skill that needs the gauge. Maybe a single target skill.
I did expect having to relearn DNC once DT dropped... and I'm fine with that. It's just this change has made me ask "why?" far too many times.
Continue reading...
First of... DNC only have ONE(1) skill locked to the gauge. A skill that is part of the global cooldown. Had it been an ogcd skill, I wouldn't feel the need to complain as much. But changing Tillana to only fill the gauge, instead of renewing the partner buff... why? As much as I want to understand how efficient it can be to put the renewal of the partner buff on a much shorter skill combo... I'm more often than not, just gonna go for the standard finish instead.
Currently, Dance of the Dawn and Tillana do pretty much the same thing. One just does more damage. If there truly is a need to have a skill that can fill the gauge... remove one of them and make Saber Dance an off-global cooldown skill instead. Or add another skill that needs the gauge. Maybe a single target skill.
I did expect having to relearn DNC once DT dropped... and I'm fine with that. It's just this change has made me ask "why?" far too many times.
Continue reading...