Imagine if you will, hypothetically speaking...
You're a Mentor tanking in a disastrous Alliance Roulette, the players are bickering, blame is being tossed around for just about anything, bosses are pulled earlier when they should have, and when pulled the arguing is growing worse.
Now, I'm not saying players would EVER do this, but in the event you're living in my reality where they did, consider: wouldn't it be helpful to have something that just told you?
I'm sure this suggestion has been given before, but I propose it again as the game is in this era of making the game play experience more single player oriented. If there was something in chat that would mark the combat initiator especially in Full Party content, I think this would be a boon for players of all levels; it establishes who is going to tank or lead combat, transitions players used to a one player experience to one with others, and it would also keep players accountable. If players saw who pulled something, now there's a name to generated enmity, this could also act as a deterrent for any who would do something reckless.
The battle log itself provides this information but that requires focus on it and fine tuning it to specific information to not move so quickly. Having a simple "Combat initiated: [Player Name/World] " right before or after the message "[Instance] will be sealed off in 15 seconds!" could solve a lot of problems.
Continue reading...
You're a Mentor tanking in a disastrous Alliance Roulette, the players are bickering, blame is being tossed around for just about anything, bosses are pulled earlier when they should have, and when pulled the arguing is growing worse.
Now, I'm not saying players would EVER do this, but in the event you're living in my reality where they did, consider: wouldn't it be helpful to have something that just told you?
I'm sure this suggestion has been given before, but I propose it again as the game is in this era of making the game play experience more single player oriented. If there was something in chat that would mark the combat initiator especially in Full Party content, I think this would be a boon for players of all levels; it establishes who is going to tank or lead combat, transitions players used to a one player experience to one with others, and it would also keep players accountable. If players saw who pulled something, now there's a name to generated enmity, this could also act as a deterrent for any who would do something reckless.
The battle log itself provides this information but that requires focus on it and fine tuning it to specific information to not move so quickly. Having a simple "Combat initiated: [Player Name/World] " right before or after the message "[Instance] will be sealed off in 15 seconds!" could solve a lot of problems.
Continue reading...