Maritime Content, Exploration, Buffer, Endgame Change, or Anything Impossible?

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Hello everyone, I've been playing MMORPGs since 2006, so I have a question:

Would the Final Fantasy community ever find it interesting to have Final Fantasy as it is today, with its main story as a true masterpiece from Realm Reborn to Dawntrail, but with:

A house where you have a small farm to plant your materials, pack everything in boxes, take your small cart pulled by your chocobo and travel along a trade route to your little boat, and continue that route from Limsa Lominsa to the Doma Territory, and take the opportunity to fish in the high seas with dangerous waves, where you can sell the fish for cooking or find treasure chests at the bottom of the sea, with fantastic skills that will be added to your weapon that make 4 or 5 mobs fly out of a dungeon with your little hurricane, or items that, when added to the paladin's shield, for example, make the mobs take poison damage. Upon arriving in Doma, you could receive coins or trade your cargo with merchants who provide you with something interesting. This would even include having a low RNG percentage for exploration items.

This would enhance map exploration.

If this wasn't possible through the code: Wouldn't a small boat on a smaller river or swamp route, but with similar characteristics, be possible?

The second question: Wouldn't it be interesting in some content where a group walks or flies to the cave entrance, but upon entering the cave, it becomes an EX Trial, where the group goes through the Dungeon and the final boss is the EX, instead of a mechanic where you have to die approximately 30 times in a one-hit kill to understand why you're dying; yellow lines represent fire damage and green lines represent poison damage, but instead of a one-hit kill; A poison or fire debuff on the character that will cause them to die in one minute, but here the Healer's skill to remove this would have a much longer cooldown, to make it much more difficult for parties that don't have a Buffer, for example, to support the party and especially the Healer, where this buffer could revive in combat and remove such effects, making (in some cases) a more effective support class necessary, but even if one doesn't exist, would it make the fluidity and fun of combat more interesting for everyone?

And who knows, in the distant future, maybe a skill tree more similar to games that are more like tabletop RPGs, for example? Or at least like Blue Mage, but where those who choose Blue Mage can participate in the content?

So, my dear and esteemed FFXIV fans, I ask you... Is there any possibility that Yoshida sees this as content that would keep (in my humble opinion) FFXIV at the top for many years, or would all this be infinitely expensive for the company, impossible for the developers, and not please (at all) the FFXIV fans?

Thank you for the opportunity!

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