I don't like open-world exploration content. (Feedback on the overall Gimmick)

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First off, I want to say that this is only my opinion and that I have reply notifications turned OFF so don't get your pants in a twist if you were wanting me to respond.

My Beef with Eureka/Bozja/Occult/Etc...

I get that FFXI has fans, and Eureka was nice to try, So I did and based on the community I wound up hating it. I de-leveled at least seven times Two in Pagos, Once in Pyros, and Four in Hydatos. I never finished that relic because I hated how when I called out for help, the thing that I had established for myself in my early ARR life (I joined 2014, so about Sycrus Tower) as a sign of commuinity was completely removed from any ounce of recognizably in this style of content. Enemies were MUCH harder, You practically needed to be in a party, which for the most part I was, but when my first instance of K.O. happened and I called out, all I got was "Sorry, too busy with this NM. XD " Nobody Came. The timer went and I deleveled. I felt dejected, ruined even because I had lost levels in a game that, normally outside of OWE Content, would not penalize you for even dying; retaining your levels outside was what I knew...

This doesn't mean the gimmick is bad per say- Like I mentioned earlier; There ARE FFXI fans in this game, those that love that playstyle and Gimmick and for me to simply go "GET RID OF EUREKA/BOZJA/OC NOW!" would just not be ideal in any regard.

You want casuals TRUELY interested Read Closely...

Ditch the EXP mechanic and the Maps smaller. Yes it's true. More players would be willing to give it a try if they could just simply go in and die with no worry as to exp loss while trying to zoom across the map. ARR had smaller zones that had mobs packed closer together, Guards that defend the gates of towns, Fates Near or in towns, pathways that looked traveled with more NPC's instead of literal barren wastelands that are war torn, forgotten, and somehow tied to a tower. Where Relics made you roam around the world, finding enemies to slay, fates to do, and dungeons to run to work on the relic. Don't get me wrong, bigger maps ARE nice- but they're too big and make the world feel dead.

Lasting Thoughts

Open World Exploration Content in XIV is in need of an Overhaul.
  • No Exp Loss to draw XIV fans back to XI style content
  • Smaller Maps with more worldly things to do, not just fates.
  • Make Relics Tied to the Main Game (and not "Tied" to OWE Content) Like in ARR.

We want reform, not repeat.

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