How do we change the short cd mits besides tbn.

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Heart of Corundum, Holy Sheltron and ESPECIALLY blood whetting have been a thorn in a lot of forum dwelling healer's sides for a long time.
Now keep in mind I like all of these skills and the flavor they give each tank but I'm starting to think maybe we can find ways to make these infringe less on the healer's fun.

Heart of corundum being a short cd 30% damage reduction is enough. They have tons of damage and a fat double charge regen. Nebula heals and gives bonus hp now so the healing is really unnecessary. In return i'd buff all the aoe attacks on gunbreaker to make its trash pulls a bit faster to compensate.

Holy Sheltron can trade the regeneration for an improved version of its old auto block. Instead of blocking 20% of damge it blocks 60% damage for the first 2 seconds of sheltron. It costs gauge to use and paladin is both a starter job and the shield tank so I think their short mit being super strong is fair

Blood whetting is tough. This ability is the main reason a lot of people play the job and warrior is a really bland and boring job without it. I propose leaving it the same but instead of healing per hit you can a stackable shield per hit. This keeps warriors feeling essentially immortal in aoe situations BUT they can't full heal away a party member's doom now.
If this ability HAS to be removed entirely then perhaps we should lean back into warrior being the tank with unnaturally high hp. We can replace blood whetting with a 30s cd HP boost that restores hp equal to the amount added to max hp like thrill of battle. I think warrior being focused on semi-frequent burst of self healing instead of constant drain tanking may be a lot healthier for the game.

The blackest night was ommitted because it doesn't heal and I think its one of the coolest abilities in the game. I just wish it was more forgiving in situations it doesn't break or more rewarding for situations that it does break.

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