Hallowed Ground vs Superbolide

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With the latest buffs to Gunbreaker, we're one buff away from turning Superbolide into Hallowed Ground but with a one minute shorter recast. Except it is already better due to having a longer effective duration.

A funny thing I saw in the latest extreme trial was a GNB using Superbolide during the tether + stack mechanic and their HP going down to 1. If that were a Paladin, the player would have died. Could we at least add the clause to Hallowed Ground that PLD's hp does not go below 1 when it is active to reach parity with GNB?

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