Feedback: Things they did right

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Alright guys, we will have plenty of megathreads with the complaints raining down. And complaints are GREAT for feedback, but there is another side to consider. We also want them to understand the changes they made we DO like so they do not take them away when they address the complaints. So in that spirit, what did they get right?

GNB rework: The loss of double down kind of sucks, but overall this job is MUCH better than it used to be. Draw and Junction was a callback to 8 and unique yes, but it was wonky and weak from a gameplay perspective. Now we have access to skills on demand AND the increase to basic damage makes GNB a threat outside of Blasting Zone. Lionheart combo, or a buffed as hell Double Down, instead of this weird as hell PvP specific Ulti and I think you have a real winner of a class.

Shield Answers: Oh man, nothing sucked more wind than watching people chain run into the crystal JUST to stall and stall and stall and dear heavens stall. It sucked, it was unfun, it wasn't big brain strategy and finally we have more answers. Shield Smash, RDM Melee combo, Perfectio all being added as a means to punish shields have been wonderful additions. IMHO, I want to see more of this in the future. Abilities that have a reactive bonus.

New Skills: Some jobs simply got more fun to play with new skills. WAR getting Inner Chaos after Blota...Great! Shield Smash for PLD...Amazing! Vice of Thorns for RDM...Stellar! They should have gone even farther IMHO. But many of the skills we got either opened up new play patterns, deleted old toxic play patterns or are simply additions to existing skills to give us a nice button to smash.

Again, no point in complaining here, there are MANY other threads for that. We need to compile the good so they don't mess the cool stuff up.

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