firstly thank you to developer who continues to work on this feature for us its been a very nice quality of life to the game for those who play late night hours, have very few or no friends, or just those who want to enjoy a solo adventure.
i am glad we do not have to return all the way to the start of dungeons when death invetibably hits us like a truck (literally lol)
i am grateful for the attempt to make deaths more forgivable as well but i find this newest addition a bit confusing as its supposed to stack up but it doesnt seem to work as ideally as i though it would an deaths still occur to frequent this could be a bug however or just bad latency. but i was hoping it would've been similiar to how the death count was done in the hydaelyn trial or the solo instanced Zenos clash at the very end of Endwalker as that seems to be a much more proficient an ideal way to go about in my humble opinion
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i am glad we do not have to return all the way to the start of dungeons when death invetibably hits us like a truck (literally lol)
i am grateful for the attempt to make deaths more forgivable as well but i find this newest addition a bit confusing as its supposed to stack up but it doesnt seem to work as ideally as i though it would an deaths still occur to frequent this could be a bug however or just bad latency. but i was hoping it would've been similiar to how the death count was done in the hydaelyn trial or the solo instanced Zenos clash at the very end of Endwalker as that seems to be a much more proficient an ideal way to go about in my humble opinion
Continue reading...