My main point of contention has been this: Whenever you cast Summon Phoenix, Demi-Phoenix manifests a short distance behind you, and automatically the first thing it does is execute Everlasting Flight. This places a 100 potency regen for 21 seconds (concluding at 700 potency healing across the entire duration on all party members (a potential of 5,600 in total)) on all characters within a 15y range of Demi-Phoenix.
Whenever you cast Summon Solar Bahamut, Solar Bahamut manifests a short distance behind you and grants Refulgent Lux. While you have this buff, you are able to execute the ability Lux Solaris. This is an instant-cast 500 potency heal (a potential of 4,000 in total) on all characters within a 15y range of yourself.
And that 15y is specifically what feels incorrect. Were we in an older expansion, this would be a non-issue to me, but when spell ranges got updated for Dawntrail, that's when the issue arose. Far too frequently do I summon Demi-Phoenix and then Everlasting Flight just doesn't reach the whole party. This is less an issue with Lux Solaris since its radius is from the player, but even then it doesn't make sense.
Looking over jobs, the general rule of thumb is as follows–
Healing domes: 15y
Healing AOEs: 20y
Buffs of all kinds: 30y
I would've included comprehensive examples, but apparently I'm stretching the character limit. In any case, this remains true even outside of healers. It lines up with tanks and many DPS as well.
But for Summoner? It simply does not. Our heals are smaller in almost every fashion, even when there's simply no sensible reason, and the more time passes the more grating it becomes. If Phoenix/Solaris let you place a dome for the regen, I'd get the 15, but I struggle because it just doesn't line up with the otherwise standard 20 for AOE healing.
I really, genuinely think the radius of Everlasting Flight and Lux Solaris should be boosted up to 20y, because it frankly just gets more and more absurd how out of line we other with other healing standards.
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Footnote: I do not know how the cure potency for Everlasting Flight, Rekindle, and Lux Solaris operates, but I'm assuming it is the same as Physick. Physick is a single-target 400, Everlasting Flight a 700 across potentially 8 players (5,600 in total), Rekindle is a 400 + 1,000 (1,400 in total), and Lux Solaris a 500 across potentially 8 players (4,000 in total).
Because of Summoner's historically garbage Healing Magic Potency– while I appreciate our rez-ability and never want that to go –I already question the point of every healing feature that we have when they're so weak, I've barely witnessed any benefit to having them.
But that topic is neither here nor there, and Everlasting Flight's range is specifically the focus of this thread, so I'm not going to consider my overall thoughts on our ability to heal as Summoners here.
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Whenever you cast Summon Solar Bahamut, Solar Bahamut manifests a short distance behind you and grants Refulgent Lux. While you have this buff, you are able to execute the ability Lux Solaris. This is an instant-cast 500 potency heal (a potential of 4,000 in total) on all characters within a 15y range of yourself.
And that 15y is specifically what feels incorrect. Were we in an older expansion, this would be a non-issue to me, but when spell ranges got updated for Dawntrail, that's when the issue arose. Far too frequently do I summon Demi-Phoenix and then Everlasting Flight just doesn't reach the whole party. This is less an issue with Lux Solaris since its radius is from the player, but even then it doesn't make sense.
Looking over jobs, the general rule of thumb is as follows–
Healing domes: 15y
Healing AOEs: 20y
Buffs of all kinds: 30y
I would've included comprehensive examples, but apparently I'm stretching the character limit. In any case, this remains true even outside of healers. It lines up with tanks and many DPS as well.
But for Summoner? It simply does not. Our heals are smaller in almost every fashion, even when there's simply no sensible reason, and the more time passes the more grating it becomes. If Phoenix/Solaris let you place a dome for the regen, I'd get the 15, but I struggle because it just doesn't line up with the otherwise standard 20 for AOE healing.
I really, genuinely think the radius of Everlasting Flight and Lux Solaris should be boosted up to 20y, because it frankly just gets more and more absurd how out of line we other with other healing standards.
______________
Footnote: I do not know how the cure potency for Everlasting Flight, Rekindle, and Lux Solaris operates, but I'm assuming it is the same as Physick. Physick is a single-target 400, Everlasting Flight a 700 across potentially 8 players (5,600 in total), Rekindle is a 400 + 1,000 (1,400 in total), and Lux Solaris a 500 across potentially 8 players (4,000 in total).
Because of Summoner's historically garbage Healing Magic Potency– while I appreciate our rez-ability and never want that to go –I already question the point of every healing feature that we have when they're so weak, I've barely witnessed any benefit to having them.
But that topic is neither here nor there, and Everlasting Flight's range is specifically the focus of this thread, so I'm not going to consider my overall thoughts on our ability to heal as Summoners here.
Continue reading...