Many people have already mentioned the many disconnections they have experienced in other threads. However, a more serious implication should be addressed properly: its negative impact on various endgame content.
With all the DDoS attacks and disconnections, completing endgame content is borderline impossible. Take Deep Dungeons, for example: they take hours to complete, and a single disconnect in the middle would brick your file if you're unable to return in time. The added protection is insufficient since you cannot be certain when you can return, and it may cause you to be KO'ed by roaming mobs. Ultimates, likewise, cannot be completed if a disconnect occurs during pull, as this content requires all 8 individuals to be present. Regarding savage and extreme raids, the absence of a single player in contemporary raids, or even in raids from the previous expansion, would cause a wipe. Even PvP is facing immense difficulty due to disconnects, as by the time you return, the match will be over, typically resulting in a draw.
As of now, VPNs are used as alternatives to counter these random attacks. However, they are not foolproof, as I have personally experienced situations in which party members who enabled VPNs were still disconnected from the server. Also, it is absolutely ridiculous for players to install VPNs to mitigate a fault not of their own making. Another suggestion is to move to another DC, primarily OCE, when doing such content. However, it is simply unplayable due to latency becoming a significant issue. And again, why should anyone go to another DC when they are not responsible for the problem?
For now, it would be best to ease back on completing any such content, since these attacks have been too frequent to get anything done whatsoever. The overall impact of such disconnections has been devastating for everyone. If this becomes the new normal, then it would effectively kill the endgame scene in NA, as no one would be inclined to redo an entire raid because of something beyond their control.
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With all the DDoS attacks and disconnections, completing endgame content is borderline impossible. Take Deep Dungeons, for example: they take hours to complete, and a single disconnect in the middle would brick your file if you're unable to return in time. The added protection is insufficient since you cannot be certain when you can return, and it may cause you to be KO'ed by roaming mobs. Ultimates, likewise, cannot be completed if a disconnect occurs during pull, as this content requires all 8 individuals to be present. Regarding savage and extreme raids, the absence of a single player in contemporary raids, or even in raids from the previous expansion, would cause a wipe. Even PvP is facing immense difficulty due to disconnects, as by the time you return, the match will be over, typically resulting in a draw.
As of now, VPNs are used as alternatives to counter these random attacks. However, they are not foolproof, as I have personally experienced situations in which party members who enabled VPNs were still disconnected from the server. Also, it is absolutely ridiculous for players to install VPNs to mitigate a fault not of their own making. Another suggestion is to move to another DC, primarily OCE, when doing such content. However, it is simply unplayable due to latency becoming a significant issue. And again, why should anyone go to another DC when they are not responsible for the problem?
For now, it would be best to ease back on completing any such content, since these attacks have been too frequent to get anything done whatsoever. The overall impact of such disconnections has been devastating for everyone. If this becomes the new normal, then it would effectively kill the endgame scene in NA, as no one would be inclined to redo an entire raid because of something beyond their control.
Continue reading...