Dzemael Darkhold (and other ARR dungeons rework)

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So far, I'm not liking the change. The crystal light was a fun mechanic, and now the first boss seems basic without it. It was fun to make a big pull and than use the crystal light as mitigation. I can adjust since I like tanking mobs in general, but that's what other dungeons are for. I did find changing how the enemies are placed after the second boss, actually does feel better. At the moment with changes like this, I'm afraid of them changing other dungeons that are fun. I *am* happy I can use duty support for Dzemael Darkhold for practice though, but yeah. I don't have much thoughts on other dungeons right now but might later as I re-play these dungeons as I came back from a long break, Temple of Qarn I don't mind the changes. Curious what y'all think.

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