Dynamis - Valkurm boss fight

Fodder

.
Ultima Legacy
Quote from the leader of another Dynamis LS:
-------------------------------------------
Something I wanted to add from the times we've lost vs. the times we've beaten Cirrate Christelle:

I don't think the boss is bugged at all, as I've seen claimed on many other forums and Dynamis-related sites.

It seems to me, from my logs and other personal observations, that Cirrate Christelle will not use the specials that you seal away by killing the other NMs until someone becomes the focus of hate and isn't in its immediate melee range. Thus, it seems analogous to when someone causes Spike Flail.

The times we've been successful, we've had tanks nearby keeping good hate (for the most part, sometimes a DD who is also nearby will steal hate momentarily), and Cirrate Christelle doesn't get much of a chance to move because of Chainspell + Stun (similar to Dynamis Lord). It has tried to use Miasmic Breath and Fragrant Breath in the past when a mage (or more) standing much further off to the east by the trees took hate from spamming series IV or -ga.

Cirrate Christelle's 2-hour is Extremely Bad Breath. It will always use it, and it has to be stunned or you lose. There's not really much of a way around it, and fortunately it doesn't try to use it again after it's been successfully stunned.

I'll keep watching our fights to see if there's a way to undisputably prove it, but as long as you 1) keep tanks (and another people who will built up a lot of hate, such as Chainspell stunners) nearby, 2) manage hate, 3) stun Extremely Bad Breath, and 4) stun and kill it quickly enough that the other specials don't kill you before your healers run out of MP, you should never really have problems with Cirrate Christelle.
 
Unfortunately he used Extremely Bad Breath right around when that massive train finally caught up with us, so the stun order kind of broke down.

Things to do for next time.

1) Quicker pulls on flies.
2) Fix sac pull on Fairy Ring
3) Don't aggro Manticore near Goobue (Or just kill it if we have time and it's in the way)

That's easily 10-20 minutes time saved if we do all that successfully next time. Pretty confident we can beat this next month.
 
Anyone have a link to map with the fly locations? I covered the ENTIRE UPPER AREA where we were walking around before the run started, and the only thing up there was about 5 Nightmare Sheep. I even went all the way back into the trees. If I can see it on a map it would help, because I went exactly where we were shown before the run started, and covered everything in a huge radius and didn't see a Nightmare Fly.

Also, I noticed that Extremely Bad Breath is a relatively slow move. Should be easy to stun if we don't have manticores on us.

Also, I asked in LS if it would be a good idea to -ga III the baby morbols. Then Benny shouted NOOOOOO. Why is this a bad idea?
 
With our particular setup, -ga IIIing the smaller Morbols would not have been a good idea. We didn't have enough BLMs to 1 shot them nor did we have enough BRDs to keep lullabying them. This would have left us with no way to control them and they would have torn through the BLMs pretty quickly. I don't know how much HP they have (and therefore don't know how many BLMs would be needed to 1 shot them), but I would think that the 5 or so we had would not have been able to take them down in 1 volley.
 
Last edited:
He may also be able to resummon them, which would defeat the purpose, but I am not sure about that at all.

The fly was on the upper area Kalia, he was back in the small set of trees just northeast of the Oasis XP spot, he can be just about anywhere on that uphill area around there. Our first time there we saw him roughly around the goblin campfire. The flies didn't 'waste' much time so to speak though, although had the pulls been a bit smoother we might have saved 3-4 minutes, maybe more, but the wipe at Fairy Ring is really what cost us in terms of time. Easily 7-10 minutes, if people hadn't used as much RR as they had we would have wasted 15 minutes there & not even gotten to fight the boss.

Also, had I known about the other 2 Quadav stones inside the tunnel I would have pulled them out into the open before we all ran inside, but we only wasted an extra 1-2 minutes killing them clustered up like that in comparison to being in the open. While I gave some thought to sac pulling them you would have to sac pull once to get past them to the Goobue then again to get them out of your way coming back, which really doesn't save time. So killing both sets of Quadav is likely the easiest route. I think without the wipe on Fairy Ring we could also have just killed that 1 Manticore near the Goobue NM. Killing those 3 Manticores may have taken a minute or two but it would save us the time trying to sneak around them, which we waste time doing so it might just be more simplistic to kill them and then not have to worry about it.

So goals for next time.

1) Pull flies more efficiently
2) Pull Fairy Ring properly
3) Pull Quadav inside tunnel out of it
4) /check time & possibly kill the Manticore near the Goobue
5) Pay attention on stuns on Megaboss & not get trained

Honestly, for only our second time in zone, and considering how badly we screwed up our first time in this zone, I think we did pretty well. We should be able to take it out next time, pretty confident.
 
I tried this last night for the first time, there was a lot of things I noticed and got the wheels turning. Even though I wasn't able to fight the NM's this was my idea on how to run this without consuming to much time.

My thoughts were to have 3 self sufficant teams of 12. At the start each team divide and take out a fly, then take out an NM. after each team does their job everyone meet up and kill the Fairy ring NM then the boss.

Since the boss doesn't agro I think maybe start off with a big organized Firaga, followed by a chainspell stun DL type strat.

This is of course dependent on a group of 12 being able to take out the NM's, I havn't actually fought the NM's so not sure how strong they are.
 
The thing with splitting into 3 groups of 12 is that while they could easily take out the flies in groups they are more likely to aggro surrounding mobs & that would waste time. Pullers can easily bring these mobs back to a central location as people are still entering. To split into different groups you would need to make sure everyone had entered which takes time, and then go to get the flies. With the added slight degree of difficulty for killing the flies as a smaller group I really doubt you end up saving any time over simply pulling them to the entrance point with 3 seperate pulling teams.

Which NM's are you talking about sending groups off to fight Yuri? The big 2 are Fairy Ring & Nantina, I doubt a group of 12 could get to & take out either of these easily. The other NM's are a pretty decent hike as well and I am not as sure of their difficulty.
 
I think you would be really surprised how fast a group of 12 can move if they are well ware of the plan, and know what they are doing. I was able to get a group of 22 to the glaicer boss with about 18 min left to kill.

There is certainly an amount of skill involved but if everyone is focused I'm sure it could be done. Most mobs are tamer with less people giving it TP, also invdivudals can output more damage in smaller groups, like we see in an EXP party.

As for the NM's for each team
Dragontrap
Nat'ina
North east NM, (couldn't really make out the spelling)


ff_valkurm_01.jpg
 
With enough BRDs and WHMs (1 each per melee party) I think it's doable. You may have more people banging on Fairy Rign with 36, but each person is only living up to half their potential since nobody has a BRD for songs since BRDs are usually sent to other parties. If you organized parties more like what you see in melee burns, I think a group of 12 coudl take the NMs. I also like how the NMs are conveniently placed right along the way to the flies. It almost says to me that this is what SE intended - a split into 3 groups, where each group kills a fly then proceeds to their respective NM.

Just out of curiosity, what abilities do Dragontrap and Stcemqestcint have, that killing them will remove from Cirrate Christelle?
 
Each passage to get to NM's you are referring to is blocked by 2-6 Beastman stones, typically 3 beastman per stone, sometimes more. The map you showed is relatively incomplete. Some of the NM's also have Nightmare mobs near them as well which can be tricky to avoid.

Not saying it can't work, but it's a heftier undertaking than I think you realize from looking at that map.
 
Best way to solve the mystery, of course, is to try it :) I also like the idea about opening the mega boss fight with a volley of -ga III spells. PLD tank could get hate off of that immediately with 2 hour, voke, flash and other things and essentially it means you have to take off 20-30% less HP than you otherwise would have.
 
Can certainly try it, what works best for any group depends a lot on their setup.
 
Back
Top