Crystalline Conflict's Ranking Rewards Suggestion

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As time went on it became apparent that Crystalline Conflict's ranked rewards per tier turned out to be a bit lackluster for the most part, especially with no benefit for lower ranks.

I have played CC rank on and off since 2022, but never went any higher than plat due to the rewards being just the Hellhound Weapons becoming glowy. With a live letter announcement for the replica gear of older Feast rewards coming to the comm crystal rewards + delayed Savage tier, there are more people being active in the ranked. The recent reworks to Diamond+ ranking is wonderful to be a source of motivation of what to aim for. I am one of those people coming back into CC, currently Plat 3 with 74 ranked wins.

Over time, queue for CC suffers due to not wanting to endure more CC ranked, focus on the Savage tier or other priorities, effectively stranding the bronze-gold rank in a long/dead queue unless a PvP Discord organizes rank queue pops for bronze-gold / Diamond+.

Then there's Platinum. It exists as limbo between Gold and Diamond. You get placed to face people who are in low Dia, former Crystal rank, or you got high plat, high gold mixed in. The queue for it will vary depending on whomever is in Gold and whomever is in Diamond.

Some games reward minimally a badge and a charm for bragging rights, but other games reward players by participation and game time towards a cosmetic that can be attained after an unspecified amount of time.

What could be done? Give Platinum one comm crystal, Diamond to 2, Crystal to 4, while adding themed framer kits for every season (like the series mount/glam) instead of the current plain kits OR rework the means of getting comm crystals.

What I suggest for a rework would be adding a unique ranked XP that allows earning a commendation crystal akin to Overwatch's competitive points, except have XP gain towards the crystal be dependent heavily on what your rank is.

Example: comm crystal @ 30k XP (or any reasonable amount). If you were in bronze and you'd lose a match, you'd get maybe around 5 XP towards a commendation Crystal. If they kept losing, it'd be 6000 more matches of losses to get one, but if there's a victory, it would be around 15XP, reducing the matches needed for a comm crystal to around 2000 matches needed. This would encourage players to climb higher for a better XP gain on victory towards a comm crystal, while XP per loss, regardless of rank, would be locked at the same rate to deter people from throwing if they reached a higher rank. Now, what will happen with the XP at the end of a season you may wonder? Square, if they wanted to let alone care, could have the XP retained to have it transferred over to a new season, reducing it down (like Knowledge/Mettle in Field Operations) in a new season.

I appreciate the most recent changes that were introduced in 7.4 as a whole as it is moving towards a positive direction in the 3 years it has existed. Thank you for reading and see y'all in CC. o7

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