I wanted to suggest that the corsages crafted from flowers be condensed and re-worked into three dyeable items per flower type.
Currently the corsages create clutter on the MB and in player inventories. Like with the dye system, it would be beneficial for them to be condensed. I believe this can be done in a way that still encourages and rewards players for engaging with the gardening system.
A simple "beginning craft" could be added which would allow players to craft different flowers into specific "corsage materials". I believe the flowers which require 1-2 pomaces (red, yellow, blue, green, orange, and purple) could be converted into "Basic Corsage Material", then the RNG flowers are divided into two rarer categories. The black and white flowers could be crafted into "Modest Corsage Material", and lastly the rainbow flowers could become "Special Corsage Material" and utilize the base 'rainbow' models from all corsages.
In addition, maybe add an RNG "failsafe" for people struggling to get an RNG flower. Meaning a red, yellow, blue, green, orange, and purple flower could all be used to craft a "Modest Corsage Material" OR a black or white flower could craft that material.
As an RNG "failsafe" for the "Special Corsage Material" perhaps a similar recipe requiring all colors with a higher number like 3 of each flower. Also a recipe with one black and one white flower in the event the player doesn't get a rainbow flower directly.
Here's a mockup of what I mean
On the right there's a mockup of what "Basic Dahlia Corsage Material" may look like. It requires one Red Dahlia. In the center there's a mockup of how someone may combine the six regular Dahlia's into one "Modest Dahlia Corsage Material". Then finally on the right there's a mockup of how a Basic Dahlia Corsage craft would look, it's the same recipe but the corsage material has taken the place of the flower.
I'd also suggest making the items dyeable, with the dyes behaving differently between models. The "rarer" models have more intricate dye channels, but creating three options means players can easily pick and choose what works for them.
Here are some examples of what I mean:
Gradient effects could be utilized to make "Modest" models of plain flowers more interesting. This would also revive interest in older items.
Pardon my sloppiness in the mockups, I just wanted to show what I meant in a visual way.
This is something I think would help with item bloat and create new interest in older glam pieces.
Continue reading...
Currently the corsages create clutter on the MB and in player inventories. Like with the dye system, it would be beneficial for them to be condensed. I believe this can be done in a way that still encourages and rewards players for engaging with the gardening system.
A simple "beginning craft" could be added which would allow players to craft different flowers into specific "corsage materials". I believe the flowers which require 1-2 pomaces (red, yellow, blue, green, orange, and purple) could be converted into "Basic Corsage Material", then the RNG flowers are divided into two rarer categories. The black and white flowers could be crafted into "Modest Corsage Material", and lastly the rainbow flowers could become "Special Corsage Material" and utilize the base 'rainbow' models from all corsages.
In addition, maybe add an RNG "failsafe" for people struggling to get an RNG flower. Meaning a red, yellow, blue, green, orange, and purple flower could all be used to craft a "Modest Corsage Material" OR a black or white flower could craft that material.
As an RNG "failsafe" for the "Special Corsage Material" perhaps a similar recipe requiring all colors with a higher number like 3 of each flower. Also a recipe with one black and one white flower in the event the player doesn't get a rainbow flower directly.
Here's a mockup of what I mean
On the right there's a mockup of what "Basic Dahlia Corsage Material" may look like. It requires one Red Dahlia. In the center there's a mockup of how someone may combine the six regular Dahlia's into one "Modest Dahlia Corsage Material". Then finally on the right there's a mockup of how a Basic Dahlia Corsage craft would look, it's the same recipe but the corsage material has taken the place of the flower.
I'd also suggest making the items dyeable, with the dyes behaving differently between models. The "rarer" models have more intricate dye channels, but creating three options means players can easily pick and choose what works for them.
Here are some examples of what I mean:
Gradient effects could be utilized to make "Modest" models of plain flowers more interesting. This would also revive interest in older items.
Pardon my sloppiness in the mockups, I just wanted to show what I meant in a visual way.
This is something I think would help with item bloat and create new interest in older glam pieces.
Continue reading...