I almost never post on the forums so forgive me if this isn't the appropriate place to post this. Also feel free to air your grievances here if there is not another thread dedicated to that. I started playing during ARR right when through the maelstrom patch dropped. Up until until 5.0 and I took around a 5 year hiatus in which I promised to return when fem hroth became a thing because I've wanted a beastman race since before it was teased in the viera poll...
-Seasonal events. We used to have a lot more than a few cut-scenes. What happened to the special fates and instances?
-Story. I'm actually still in EW postgame so maybe I can't say much about content drought. But after hearing and seeing what I have of DT I absolutely dread going through msq content...Trials and dungeons may be the saving grace but I play this game more for the story and it seems to have a very negative reception.
-Class homogenization. I've been a DRG main since starting the game. Didn't care for it when battle litany and dragonsight seemed to be taking my class in a more psuedo support melee direction but still rolled with it. As a ps3->ps5 player I can even appreciate trimming buttons. The whole point of DRG is to rotate between two combos while weaving gcds between with the jumps being a crucial part of the jobs identity. In DT we lost a jump and it was replaced with a really stupid dash. Now we just lost a couple more weavable nastronds because why? Now I work manual labor and come home tired with a fried brain. A super casual if you will. So out of 19 classes now I picked DRG as the favorite and put lots of time into somewhat mastering one class. Taking away what makes a job a job in order to make it "on par" with every other class just makes it unfun and takes away the identity and what made it appealing in the first place. Forgive me I'm not a very profound speaker so maybe someone else can phrase it better. Something similar happened with AST. I never mained it but it was my healer of choice which I haven't enjoyed since SB. What made it cool was that it could be one of the two types of healer by choice though slightly weaker. But it also had rng cards that you could choose how to manage as compensation.
-Fem Hrothgar. As I said before I've wanted a "beastman" race since before the viera poll. Lo and behold SHB rolls out and it's male only. I took a long break because irl reasons but promised to return when female hroth released. I came prepared to deal with limited headgear and hairstyles. But the rigging? Why is most armor broken on femhroths? Where is the sub money going SE, your other products?
Continue reading...
-Seasonal events. We used to have a lot more than a few cut-scenes. What happened to the special fates and instances?
-Story. I'm actually still in EW postgame so maybe I can't say much about content drought. But after hearing and seeing what I have of DT I absolutely dread going through msq content...Trials and dungeons may be the saving grace but I play this game more for the story and it seems to have a very negative reception.
-Class homogenization. I've been a DRG main since starting the game. Didn't care for it when battle litany and dragonsight seemed to be taking my class in a more psuedo support melee direction but still rolled with it. As a ps3->ps5 player I can even appreciate trimming buttons. The whole point of DRG is to rotate between two combos while weaving gcds between with the jumps being a crucial part of the jobs identity. In DT we lost a jump and it was replaced with a really stupid dash. Now we just lost a couple more weavable nastronds because why? Now I work manual labor and come home tired with a fried brain. A super casual if you will. So out of 19 classes now I picked DRG as the favorite and put lots of time into somewhat mastering one class. Taking away what makes a job a job in order to make it "on par" with every other class just makes it unfun and takes away the identity and what made it appealing in the first place. Forgive me I'm not a very profound speaker so maybe someone else can phrase it better. Something similar happened with AST. I never mained it but it was my healer of choice which I haven't enjoyed since SB. What made it cool was that it could be one of the two types of healer by choice though slightly weaker. But it also had rng cards that you could choose how to manage as compensation.
-Fem Hrothgar. As I said before I've wanted a "beastman" race since before the viera poll. Lo and behold SHB rolls out and it's male only. I took a long break because irl reasons but promised to return when female hroth released. I came prepared to deal with limited headgear and hairstyles. But the rigging? Why is most armor broken on femhroths? Where is the sub money going SE, your other products?
Continue reading...