Since the end of the season is near, I just wanted to list all of either what the community seems to perceive as seriously problematic points, or what I personally do see as toxic for the mode. Some decisions are especially puzzling. I do not expect much in terms of adjustments but here goes nothing, in no specific order.
Feel free to add yours, or throw tomatoes.
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- Since the hit registration changes the game has felt like playing underwater. We grew used to it, but that's like saying you grow used to playing at 2 FPS. Removing non intuitive snapshots makes sense, but why is WoW able to do it well and not XIV?
- Crowd control is obnoxious and has always been. While it's a good and necessary part of the game, it's also going absolute rampant and unchecked.
- The Purify changes into MP consumption can make sense in a vacuum until one understand that they are now intimately tied to MP resource and therefore mean inflicting damage. This has obviously not been taken into consideration when it comes to absolutely bloated jobs. Not a single job without cc performs well in the current ecosystem (with the exception of SCH that is a special kind of evil).
- Defensive buttons still feel like utter garbage to use because they have crazy delays or just don't want to activate when pressed - stuns are more reactive and seem to have priority over them as well. Purify is a special kind of evil that never wants to trigger, but Guard isn't much better.
- Field potions randomly decide who gets it without any logic behind. Same for chocobo feathers on C9, Orbs on Volcano, or Coins on Castletown. They also do not always trigger when dashing over them because the server is just too incompetent for detecting this half the time. This turns those field items into gamba "will I get it or not". Also I'm sorry but dying with your corpse clearly over the potion without the potion activating feels like a middlefinger from the game every time.
- The game feels absolutely shit to play over 50ms ping. You can't defend properly due to the increased delays, you think you're running ahead of someone but you aren't, you think someone is in range of your AoE but they aren't, and you get refunded abilities all the time because the server tells you "nope" after a couple of seconds. Even at low ping if you're literally sitting in Yoshida's office with negative ping, servers on a whim sometimes seem to take a malignant pleasure into sending you into crooked instances where everything microfreezes every 5s.
- Some jobs are completely broken: PCT is bloated and can do literally everything better than any other dps and at 25y without being easy to punish, SCH is completely batshit with almost 2 LBs worth of toolkit and also guard breaks at will, and healing debuff combo cancer with DRK. AST is still as obnoxious as ever as well (why the fuck can that job teleport???).
- Healers and supports are busted, going against those comps without one feels like pulling teeth and nothing dies while your team gets whittled down one by one.
- More additions have appeared into most jobs toolkits with 7.1 which allows them not to resort spamming the filler as much as before, but this also results in unending bursts of damage, meanwhile you choose to nerf Guard duration. Stalling is a myth in 7.1+.
- There is a handful of jobs that you just wouldn't even want to pick because another does the job way better (why take MCH when you can take PCT, why take RDM when you can take PCT, why take VPR when you can take MNK, etc).
- Matchmaking just sucks overall. Some matchups from the bottomless pits of hell should be illegal (full red comp vs DRK/SCH + dps jobs) yet they happen regularly.
- SE balance changes are perceived more and more as a joke, especially when the justification provided is a two liner saying "X job's performance is surprisingly low, therefore we buffed their filler combo by 1k potency, with this we hope to improve their playability". Meanwhile you have jobs like DRK that yo yo back and forth between the exact same buffs and debuffs to the same abilities - what kind of message does it send beyond cluelessness?
- Lukewarm adjustments and changes at patches are literally part of the reason why play rates are collapsing to nothingness on NA and EU DC (even though other issues pile on top of it).
- Some LB designs still feel cheap to play against and are hated universally by new players, like OHKOs or Meteodrive "I guess I die".
- Win traders are temporary banned but come back the following seasons like nothing happened (why should they care about being stripped of all their achievements?). Even if you permaban them like at least one example in current season, they come back with another account and brag about crapping on games because they got mad for the ban.
- The intro movie + preparation for every game of CC literally takes over a minute and the time lost to this is unreal (imagine playing 500+ games in a season, that's right, you wasted 8 hours of your life watching this stupid intro and prepping for the game). And the end scoreboard is obnoxious and prevents you to leave the game because it comes over everything. Just leaving a game takes at least 3 buttons + confirmation prompts.
- Having to travel to other DCs just to be able to play ranked feels miserable.
- Have we talked how SCH is absolute cancer already?
Feel free to add yours, or throw tomatoes.
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