Animated Weapon Observation

Predaking

Megatron
Just wanted to share some info on some fun I had with the Animated Katana a couple weeks ago. Not sure if this is already known or if it will even be useful but I figure I would share it anyways for any future animated weapon fights.

A couple weeks ago Soap did a Dynamis Xarc run and in the last 10 mins we ended up wiping to the Great Kindred Wall leading to DL. As we were short on time we decided to end for the night and I decided to pay a visit to the Animated Katana. I made my way to the area, popped on some Powders Boots and made my way to it. Now before the Eyes and Kindreds were able to load and catch up to me, I made it to the Animated Katana, grabbed a few quick screenshots and did Mijin Gakure before it acknowledged my presence. So my 2hr goes off and I fall to the ground. The Animated Katana then summouns his Satelite Katanas and it starts talking to me. As I lay on the ground, at about intervals of approx 10 seconds or so, the Animanted Katana would do its emotes and speak to me. At first he identified himself, then he was interested in the battle, then as time goes on he becomes more and more bored until he said that he must withdraw from the battle. But the weird thing was at the end when he started casting warp he stopped and said "What plot are you hatching?" with an emote that he was intrigued and interupted his casting. This was all done as I lay face down in the snow (which I thought was really funny) and the katana received no further damage other than my initial 2hr attack. After that he said he had completely lost interest and warped away. (Also I am on PS2 so I wasn't able to screenshot the chat text).

So with that maybe the way the animated weapons work is that you have a set amount of time that you must defeat them before you reach a point of no return. If you reach this point, no matter what you do the weapon, it will warp. So think of it like you have a time limit of 45-60 seconds to defeat the weapon and you have 1 or 2 opportunities to earn a "time extension" (maybe 10 secs each?) by interupting its casting warp through stuns and weapon skill damage. To me that seems to be logical based on how the Animated Katana was acting. So the strat is the same in that the overall focus of the fight is to do maximum damage in the shortest amount of time possible but still applying the same strats for stunning it when it actually casts the warp spell and not trying to increase its interest when it says it's bored through emotes.

Of course I realize that this is kinda old news in some ways and that we all know that the animated weapons had to be fought zerg style or DL style. But this was the first time I've ever seen an animated weapon's behaviour without 40-64 players attacking it and I found it very interesting that it interupted it's own casting without anything happening to it. It almost looks like its actions are predetermined regardless of the amount of damage received once it's engaged. Perhaps what we should be doing is that as soon as a weapon is being pulled everyone (more specifically melees/tanks) should already be engaged and ready to swing as time is the overall factor for success.

So like I said I am not sure if this info will be useful or not but I figure I'd share my experience in case it does help us with taking down any future animated weapons more easily. See ya soon!

Pred
 
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Supposedly using Mijin Gakure on the Katana is also supposed to help stop it from warping.
 
Well, my Mijin Gakure was done right away and its warp was interupted like 45-50 seconds after I did it with me already face down on the ground. So that seems kinda far off for that Mijin gakure to be effective to interupt its warp.
 
I've always thought that animated weapons work in a way similar to the following:

They start with a set number of "points". Say 1,000 just for the sake of example.

- At certain time intervals the points are reduced by a fixed amount.
- At certain damage intervals the points are reduced by a fixed amount.
- Certain abilities and weaponskills increase the points.
- Relic weaponskills increase the points by more than other weaponskills.
- When the points reach a certain number, it tries to warp.
- Interrupting the warp resets the points to some value a little higher.

This would explain almost all of the behavior I've ever seen with Animated Weapons, the only exception being what you just mentioned with it interrupting itself. e.g. leave it alone eventually it will warp on its own because of point reduction over time, and do a huge amount of damage really fast and it will warp really fast because of point reduction over damage.
 
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