Hello Devs.
I know you have this insane obsession to nerf NIN for absolute zero (0) reasons because you're too cowardly to adjust the NIN LB and turn this job into a fun and viable one.
However, I am sure that even you can tell that Zesho Meppo is more of a danger to the user than to the target.
Here is the issues as follows:
- It does not damage, even when buffed with Bunshin.
- It is very easy to block.
- Reflect damage abilities do more damage to you than this ability does to them.
- The animation lock is too long and leaves you vulnerable.
- Nin is one of the jobs with the worst animations and this one takes the micky.
I know in your mind you think you've given NIN a 'Phantom Rush' but in reality it's anything but that.
Anyway, to end on a positive note. Well done on the animation changes. Keep it up, it's the right approach.
Please remove this skill or make it worth using.
Also, this is my perspective from ranked play.
Thank you.
Continue reading...
I know you have this insane obsession to nerf NIN for absolute zero (0) reasons because you're too cowardly to adjust the NIN LB and turn this job into a fun and viable one.
However, I am sure that even you can tell that Zesho Meppo is more of a danger to the user than to the target.
Here is the issues as follows:
- It does not damage, even when buffed with Bunshin.
- It is very easy to block.
- Reflect damage abilities do more damage to you than this ability does to them.
- The animation lock is too long and leaves you vulnerable.
- Nin is one of the jobs with the worst animations and this one takes the micky.
I know in your mind you think you've given NIN a 'Phantom Rush' but in reality it's anything but that.
Anyway, to end on a positive note. Well done on the animation changes. Keep it up, it's the right approach.
Please remove this skill or make it worth using.
Also, this is my perspective from ranked play.
Thank you.
Continue reading...