Key assumptions:
[link] [comments]
Continue reading...
- No major system-level changes (akin to the removal of TP)
- Class gets something every 2 levels (i.e. level 82, 84, 86, 88, and then a "capstone" at 90)
- In line with what we can tell about SQenix's existing design direction for jobs (e.g. no skill should end up being totally useless, every skill has some use somewhere; healers and tanks are meant to do damage too, with much simpler damage rotations than DPS)
- No need to provide specific potency/cooldown numbers, though you can if you want to. A general idea of what the skill is intended to do and how it's meant to be used will do!
[link] [comments]
Continue reading...