link to the article:
https://www.pcgamer.com/games/final-...no-not-really/
from the article:
"This being a game, it's a form of entertainment, and you'll always see some form of mixed response to entertainment," Yoshi-P begins, "A second factor is that with Endwalker, we reached a big climax to a long-standing, spanning story. To a certain extent I had already predicted that we would have some sort of mixed response this time.
"So If the question is whether I was shocked in a big way, the answer is no, not really."
"We depicted Wuk Lamat as someone who had a bit of a complex towards her parents and also towards her siblings, and because of that lack of confidence, I think that also contributed to the slow pace and the feeling of frustration.
"If we had maybe portrayed her as more of a confident character, maybe we would not have encountered that kind of situation. So in that regard, I feel that we did something quite bad for Wuk Lamat as a character. And taking on this experience, it made me realise that it's important to consider those things when it comes to showcasing the character to the players."
Continue reading...
https://www.pcgamer.com/games/final-...no-not-really/
from the article:
"This being a game, it's a form of entertainment, and you'll always see some form of mixed response to entertainment," Yoshi-P begins, "A second factor is that with Endwalker, we reached a big climax to a long-standing, spanning story. To a certain extent I had already predicted that we would have some sort of mixed response this time.
"So If the question is whether I was shocked in a big way, the answer is no, not really."
"We depicted Wuk Lamat as someone who had a bit of a complex towards her parents and also towards her siblings, and because of that lack of confidence, I think that also contributed to the slow pace and the feeling of frustration.
"If we had maybe portrayed her as more of a confident character, maybe we would not have encountered that kind of situation. So in that regard, I feel that we did something quite bad for Wuk Lamat as a character. And taking on this experience, it made me realise that it's important to consider those things when it comes to showcasing the character to the players."
Continue reading...