Writing Concept Proposal- My world's on fire, how 'bout yours? (Full Spoilers)

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I feel audacious for suggesting anything and feel it is unlikely this will ever be seen by a dev or human eyes but I wanted to put forth a narrative concept that I thought would be interesting to explore nonetheless. I'm just another player of the game and no one of import. I want to point out once more before I continue for players that may read this there are big character and story spoilers ahead up to Dawntrail.

With how things have currently wrapped up after Dawntrail, I think it would be a beautiful story to have the WoL directly responsible for the destruction of a reflection and coming to terms with that failure, reflecting on the journeys of Ardbert, Golbez, Zero, Sphene, and Emet. Their only consulate available to them being once again of all people, Zenos. The destruction of the reflection should be caused by Ceruleum or the manipulation thereof or it's equivalent in a fire aspected reflection brought directly about by the WoL's intervention in supporting our mentor figure. The mentor figure for the story should be the antagonist, with their intentions not revealed until the end where they come to their revelation and maddened joy at the end of their reflection. They should be attractive, mysterious, broody, enigmatic, and cold a la Sepiroth/Rufus Shinra FF7.

The world should be in dire need of Ceruleum to keep its people alive, being the driving force for giving the WoL suggestion to give the Garleans something big they could do to help out their situation. Ceruleum of course, being the lifestream of the planet in material form, giving the WoL late pause as having aided in a plan not dissimilar from Sphenes and giving the player and the Scions much to think about when it comes to the uses of Ceruleum in Eorzea.

Music, environments, and quests should lean somewhat on FF7 + Dirge of Cerberus + FF8 references as the 'modern' world aesthetic is quite different from most of what's been explored in game thus far. The chapter culminates in the antagonist reaching a multistage godlike being stealing the Aether of those being killed by the WoL's all too late intervention, taking some aspects from the Zenos fight and utilizing some underused mechs that 'sleep' debuff the players.

The reflection lost cannot be saved, but it is implied the lives lost are returned to the lifestream for their world to begin again anew thanks to the the WoL's defeat of the antagonist. A core theme is something to 'reflect' on and opens many segways while still offering an enclosed story arc.

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