Energy drain, old tank stances and cleric stance, Shadowflare, pretty much any healer GCD dps tool, etc. Basically anything that trades a Tank/Healer's ability to do their role for personal damage gains.
I believe this sort of risk-reward system's usually seen as a good design in many games, but here it seems to be a bit of a mixed bag since you could be on the receiving end of another player who took it a step too far, and this game's content often heavily punishes parties for an individual's mistakes, especially with those roles since they're supposed to be the party's lifeline.
I personally think it's good to have, and I think at least one job for both roles could be designed around the concept for healthier job variety, but I've been wondering what others think of it.
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I believe this sort of risk-reward system's usually seen as a good design in many games, but here it seems to be a bit of a mixed bag since you could be on the receiving end of another player who took it a step too far, and this game's content often heavily punishes parties for an individual's mistakes, especially with those roles since they're supposed to be the party's lifeline.
I personally think it's good to have, and I think at least one job for both roles could be designed around the concept for healthier job variety, but I've been wondering what others think of it.
Continue reading...