I love SHB Paladin. It's in really good spot right now IMO, and I prefer it's burst window over WAR's and DRK's due to confiteor and the option to generate insane heals off of clemency.
One move however, I still have a problem with since I started playing in Stormblood - Hallowed Ground.
Despite how long it's been untouched, I still feel it's far too powerful and would encourage SE to nerf it and make it a more nuanced invulnerability skill.
At the very least, it could be made identical to it's PVP counterpart, with a duration of 6 seconds as opposed to 10.
Thoughts?
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One move however, I still have a problem with since I started playing in Stormblood - Hallowed Ground.
Despite how long it's been untouched, I still feel it's far too powerful and would encourage SE to nerf it and make it a more nuanced invulnerability skill.
At the very least, it could be made identical to it's PVP counterpart, with a duration of 6 seconds as opposed to 10.
Thoughts?
Continue reading...