Winners And Losers Of 5.1 Crafting Patch Notes

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After brooding over the prelim patch notes for 5.1, I have come up with my own analysis that I thought I would share with the community. I am curious to hear from other DOH/DOL mains about their thoughts on how these patch notes will affect them.

Below are a condensed list of the major changes

Steady Hand II The removal of Steady hand II is an overall buff, since it has now been baked into most skills. Removal of Steady Hand II in rotations will save you 25 CP, whereas the increased cost for the most common actions associated with SH, Prep Touch, Prudent Touch, have only increased by 4 CP per action, netting you 5 CP.

Muscle Memory Now just functions like a Intensive Synthesis, with some extra efficiency for the next couple steps. This will likely buff characters with good stats, if you can exceed the 1/3 progress you would've gotten from old MM, but nerf players who were relying on MM to complete higher difficulty recipes.

Patient Touch A straight buff to doubling your Inner Quiet stacks, but now capped at 50% success due to no more SH. Don't forget you lose half your stacks if you fail, so do you like gambling?

Trained eye Now you get 100% instead of 50%, rejoice!

Innovation A buff to highly geared players, and a nerf to lower geared characters. You could claim its an overall buff since it gives you bonus to synthesis actions now, but someone with more math than me can figure out the overall numbers to this

Master's Mend A 3 CP reduction. Yay?

Ingenuity Instead of reducing difficulty, now it functions just like the new innovation, increasing efficiency of your actions for 5 steps. Why not just combine the two at this point?

Hasty Touch A 10% increase to success, with the changes to SH, this is an overall nerf.

Great Strides The biggest change in the patch notes, changing GS from double to only adding 100%. This affects two skills, Preparatory Touch and Byregot's Blessing. Prep Touch now only get 300% efficiency, down from 400%, whereas BB only gets 400%, down from 600%.

With all that out of the way, let's analyze who is coming out ahead in this new patch, and who is proceeding to the salt mine.

The Winners Sub-80 Crafters - There has never been a better time to level crafting. With these changes, a lot of redundancy has been removed and the crafting system has indeed been streamlined. Mid-game 80 Crafters - If you are like me and craft a lot of items that are level 70 and below, your life just got a lot easier with Trained Eye becoming 100%

The Losers End-game Crafters - With the loss of GS, new recipes being released will be harder to complete at HQ, which will result in one of the following outcomes: a heavier reliance on HQ mats to maintain reasonable macros, an increase in steps to compensate for loss of GS increasing macro size, or a heavier reliance on RNG for Good and Excellent Procs to achieve 100% HQ. Specialists - RIP specialists

My Predictions

If you are a crafter main, meaning not only are you an omnicrafter/gatherer, you craft >60% of your in-game time, these changes will be good for you. With these changes, end-game recipes will be much more difficult to craft, even with macros, and will likely require someone to invest heavily in melding their gear to get to a point where they can either A) HQ the item at all or B) macro craft items at HQ. As the game progresses, the number of players who can reliably craft these items will likely be smaller in number compared to previous patches, so we can expect prices to rise for these end game items.

Gatherers

Gatherers will likely see an overall drop in their income. Why is this? Shouldn't the greater reliance on HQ mats mean that gatherer's make more money? The price of mats are usually closely tied to the price of the finished product, with some margin accounting for the crafter's profit. If prices rise on the finished product rise, then the price of mats can be expected to rise as well. However, crafters will also have a price threshold at which point they decide, "too expensive", and farm the items themselves. As the most serious of crafters will all have their gatherers maxed as well, unless the items they are selling have insane demand that outstrips their ability to supply the market, they will likely not buy the mats on the market board. Therefore the only people that will likely purchase these mats at these new prices will be people looking to do one-off crafts that they either cannot or do not want to gather. I am anticipating that gathers will sell items at higher prices, but at lower volumes. Whether the price increase will outweigh the drop in sales volume remains to be seen.

But these are just my thoughts, would like to hear from other crafters on their thoughts about this patch.

submitted by /u/wowbond
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