Just looking at this subforum and reading through many complains about certain DPS being less or more powerful i just tought will you guys be fine with tank-level of design changes?
I mean a total balance between jobs where difference in overall performance is not bigger than 1%, but for the cost of diversity and identity of gameplay to the point where you could just master one DPS job and you already know how to play all other dps jobs that kind of balance.
I was a main tank for the great part of my gaming experience in this game, lets say they are blue dps with some extra features today thats it. What they have done in 5.0 patch was making all tanks play as close to each other as possible, there are at least 20 skills in each tank skill kit that you technically say they are the same or working in similar manner, this brought to us balance everyone has been asking for, but also made all 4 of them playing really similar to each other.
Now imagine if ninja was slow as BLM, or every job was slow as BLM, and all jobs have same 1-2-3 combo or two combos, sprinkled with some MP or gauge costs on oGCD and thats basically it, not deep mechanics, no diversity nothing.
Will you be fine to make all dps jobs play similarly like tanks do or healers to some extent. You could see the effect of it today, where certain mechanics are being taken away from DPS jobs in order to make them performing as close to the others as possible.
Is it worth making certain jobs play the same for a cost of 500-700 dps more which does not matter in grand scheme of things? Just asking.
Continue reading...
I mean a total balance between jobs where difference in overall performance is not bigger than 1%, but for the cost of diversity and identity of gameplay to the point where you could just master one DPS job and you already know how to play all other dps jobs that kind of balance.
I was a main tank for the great part of my gaming experience in this game, lets say they are blue dps with some extra features today thats it. What they have done in 5.0 patch was making all tanks play as close to each other as possible, there are at least 20 skills in each tank skill kit that you technically say they are the same or working in similar manner, this brought to us balance everyone has been asking for, but also made all 4 of them playing really similar to each other.
Now imagine if ninja was slow as BLM, or every job was slow as BLM, and all jobs have same 1-2-3 combo or two combos, sprinkled with some MP or gauge costs on oGCD and thats basically it, not deep mechanics, no diversity nothing.
Will you be fine to make all dps jobs play similarly like tanks do or healers to some extent. You could see the effect of it today, where certain mechanics are being taken away from DPS jobs in order to make them performing as close to the others as possible.
Is it worth making certain jobs play the same for a cost of 500-700 dps more which does not matter in grand scheme of things? Just asking.
Continue reading...