- Moving one mob drop or all of one zone from bicolor gemstones vendor to actual mobs and trying out various ways of farming the mob for the resources (plain open world, levequest, hunting with retainers...)
- Fates that are minigames and not combat or combat + gather. Catch an alpaca, race on toads, Olympic mini-games... curling, skijumping! Player rankings, world, global best scores leaderboards
- Strong experience from side quests and fates for leveling alt-jobs from 1 to 100 (especially when adding 2 new DPS jobs).
- testing new tier crafted combat gear releases - master crafts sellable on MB, market prohibited normal crafts for personal use slightly below it (and before the tier releases)
- Armor set bonuses - expansion starter set with bonuses to fates, dungeons?
- a tier gear without nearly-obsoleted stats to then retire some stats, change/add other
- Areas like Mamook or Garlemald capital as "in-story" DoH/DoL content instead/aside short story-deliveries (Erenvile commenting on a mysterious gleaner providing good from another age, another time, Thancred commenting on mysterious entrepreneur adventurer with 10x the wealth of Lord Lolorito...)
- long-term DoH/DoL/combat content like above that evolves how a zone looks like and what it has (Firmament Statue on much bigger steroids).
- job trinity changes testing through sort of GC command missions where you would not play your character but a custom one - for example, ranged phys DPS that gets turned into DPS/Healer support job.
- fell cleave for healers
- more voiceover/voice narration of MSQ, less generic text-talk/move-out elements within MSQ quests. Potentially AI mass-generated voiceover similar to how WoW Classic voiceovers were generated (for the whole game!)
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