Why Is Healing In Dungeons After Level 70 So Stressfull?

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Hey Guys, maybe someone can help me with this Problem. After all this Corona Shit started, i decided to level my Healers to 80(Short Queues and i always wanted to try healing).

ARR was boring as i didnt have alot of Spells

HW was kinda fun as the Healers got new Spells and Mechanics and alot of OGcDs

SB was sometimes challenging(because i forgot to upgrade my Gear and still had level 60 Gear, when i finnaly hit Level 70)



But SHB is awful from the Start. I cant seem to fullheal anyone without Benediction, Vita/Vitra or a Afflatus just doesnt have enough Power to keep the Wall to Wall Pull Tanks alive, if i even need to use a single GCD to heal the Melee my Tank dies. My White Mage is Level 71 with 390 Itemscore Gear and im only running Holminster at the Moment, but i just dont have any Fun with my Healers anymore.

I hear White Mage healing is the easiest and the most boring one, but when i cant even heal my Tank to Full with this Class i dont wanna try Scholar or Astro at this Point.

Every Holminster Start so far was the Same, pull until the Scorpions and the Spider Nets blocks the Path. I spawn my Bubble over the Tank and need to immediatly use Bene because he only has like 5k Health left. He casts his Def CDs but they dont seem to help, i try a AoE Stun and while im casting he dies. Rinse and Repeat.... i just dont get it.

If Healing after Level 70 keeps like this i will probably run Main Story Roulette and Fairy Beast Tribe until all of them are Level 80.



Maybe someone can help me, so far i tried 3 Runs and 3 Times i got votekicked before i could finish even half of the Dungeon. Its just so irritating as i had alot of Fun until Holminster got in my Way :/

submitted by /u/DerikTI
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