Why Healers Haven't Got Combos Aswell?

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Seriously it could help healers jobs to be less borring than right now.

Why healers are the only one with none combos?

We could have healing and dps combos, for example as main SCH :

- First ruin = 1 energy ball with 1 hand
- Second ruin = a larger energy ball with 2 hands
- Third ruin = aoe

Ok you push 3 times the same button but it would feel less borring visually and it won't add number of skills on skillbarrs.

or

- First ruin = 1 energy ball with 1 hand
- Second ruin = a larger energy ball with 2 hands
- a single target dot spell = aoe dot


Example for a healing combo :

- single target cure
- RNG Eos proc = the single target cure skill become an instant shield done by the fairy on the same player in instant
(Selene could do something else))

or

- single target cure
- RNG Eos proc = the fairy spreads the cure to the closer player next to the 1st target
(Selene could do something else)

It's just some random ideas but damn SE you have to do something about Healer's situation >.<

You spent 2 years for "balancing" healing jobs but in fact you just killed all the fun.

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