Whm: An Idea To Change The Freecure Trap And To Encourage Using Damage Spells

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Some whm players spam cure 1 thinking its a good idea due to the chance to get a cure 2 cost zero mana (the trap) which causes whms across the level range to keep using it when its not a good spell to use when the whm kit expands into the cure 2+ holy+medica and onwards into the lily territory (lvl 45 and onwards).

To encourage dps which helps the group make it so that freecure bonus is now part of a stone/glare cast landing instead of it being on cure 1

In addition for every tick of damage that aero/dia does there is a 5% chance of reducing the cool down of lucid dreaming by 1 second. So more dots on enemies the better

And finally for every enemy assize causes damage to it has a 10% up to a maximum of 50% chance to make a stone/glare cast instant

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