White Mage - Complete Total Rework

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Introduction
Before I share my suggestion I will ask please read whole thing. before casting judgement. I do speak a lot languages English has always been the hardiest to master. so if missing few words misspelled. I'm really trying my best when writing this. thank you for your time.

Healers as a Whole
There be Zero harmonization with my suggestions other then Role Skills (Watch also give an overhaul with a feature allows players gain rank like in pvp but way different you gain rank. experience by playing your job and doing actions with your job playing your job as well as get fancy new class icon. when rank you get select 1 trait out of 3 abilities per rank that would enhance that 1 role ability for better performance to your liking. like swift-cast- now has 3 charges or sure-cast - now will grants 100% crit to next ability you cast. these are just rough idea of the direction not set in stone. each class have total of 30 role skills each one be heavily looked at and balanced meaning total of 10 ranks per role you so choices wont be forced upon you try our best metas not to form. that not punished for personal preferences.

Were is my Staff White Mage is completely changed. instead of wearing a staff now you wield - alot different types of maces, hammers, wands. frails and shields do not worry if already done relic quests you wont need do so again. you simply trade in old for new. and they try our best make sheild and hammers look absolute stunning visually pleasing to all white mage players

White Mage/Conjurer Story
White Mage/Conjurer Story is completely re-writen voice acting now introduced into class quests instead doing them every 5 level at level 1 you do them every 10 levels rewritten lore will explain things that has not every been explained in game only made by player theory . like where did white magic come from where did it start every 10 levels you gain nice rewards. gil. exp and ability so double down on importuning doing them.

White Mage Personal Limitbreak 2 as you all know in limit break system is getting a complete overhaul - no longer be 3 stages of limit break. there be a group limitbreak watch is currently (limit break 3) and individual limit breaks

White Mages Limit break 2 - Benediction (benediction no longer an ability but limit-break) very similar to limit break 3 not only does it heal someone for 100% of there health now it also raises them from dead with 100% health no res sickness. only difference is it not an aoe. can use it more often


New White Mage

Cure Spell Changes
All Cure Spells dont share global cooldown. have 1.5 cast time. all single target unless under the effect of majesty the trait . only cure 3 and cure 4 have regen effect attached to them. (cure 3 as we known it for years is gone all these spells function same way expection of cure 3 and cure 4 have range healing potencys as medica II and Medica III there regen effects stack

cure 3 and cure 4 will function like medica II and medica III however you no longer have any medica spells from now on if dont mention a spell then you can assume its no longer apart of the white mages kit. will lost a lot of abilities to make room for the new ulilitiy and damage spells

Assize, Asylum Lily System Lily Single Target Heal Aquaveil. Divine Banson white regen mage gap closer Bell and pom healing all staying tetra all staying rest in garbage


White Mages Unique Damage Rotation
White mage feel very simular to red-mage when comes to mobility you be able to bop and weave from melee to range effortlessly in fact it can be agrued that you do it more often hence better then red-mage

White- Mage - Cleric/Healer Stance Cleric/Healer Stance is one button when switch to cleric stance you gain access to a melee combo. and your glares dont have global cooldown and use them weave in-between the melee rotation this two button rotation splits 2 different directions looks like this

rotation look like this now when in close range -

Cleric Stance - Increases the physical and magic damage you deal while in close range
Healer Stance - Increases the healing and double durations of your spells

Shining Strike - Glare - Seraph Strike - Gains the Judgement buff - (Instant Cast Holy with 10% more damage or instant cast glare with 30% more damage) judgement buff consumed you gain a majesty stack (this majesty stack can stack infinitel

In Healer Stance - Your DPS is classic glare spam and dia so your constantly twisting

White Mages Gap Closer and New Disengage white mage now bob and weave ever effortless gap closer and disengage is the same button however have 2 different cooldowns between uses

Majesty Majesty you get at level 10 not only its trait but its ability when you consume majesty stack you turn "Any" single target ability you own into aoe. when ever you use blood lily use misery you gain 3 majesty stacks when use lily to heal you gain 2 majesty stacks

you want dia hit muiti targets boom majesty it want lucid dreaming hit other healers in your party boom want to share presence of mind to everyone in your party want put divine benison or aqua veil whole party. what turn any of your cure spells into jaw droping healing aoe bombs you can when it comes to healing numbers white mage will be superior every other way no longer be meta where astro will heal more then white mage. however astro will be completely different have its strengths that you wont have

as long as the ability only effects single target you can make it into

Banish/Water Banish/water has 1 min cool-down has 280-560 potency off global cooldown. inflicts status effects, damage down (3%). damage taken up (3), slow, silence, paralyze, heavy for 8 12 seconds this also effected by majesty

Touch of Nostalgia Protect, Shell, Haste, Reflect. Blink all on the table for possibly additions to the new white mage watch is very discussion heavy would do vote for what white mage spell they would prefer in there utility slots sorry dev team yoshi-p need to understand your players the players that supported squire soft and final fantasy games as a whole. cant expect a dps main to understand needs and wants of a healer wants


I thank you taking your time read my suggestions even if may be hard to read. I am on side do not support heal botting any shape or form i strongly has no place in any mmo. I am a known final fantasy 11 vet don't think people realise what they are askin for when they just want sit do nothing press 1 button all time even when this game at its core is against any type of healing that you means tank does there job will never need a heal ever. on side of giving healers more things to play with in there kit then damage and healing they deserve better this

finding it hard to balance is and excuse

Every Healer should have its strong points. and weak points this design makes good gameplay. even thou in the math white mage deal more healing and more damage then astrologion in this kit. astrologion gain things design changes where that doesnt matter all that much. cause in there in there own lane. there masters in the lane. like white mage is masters in there that white mage doesnt come close white mage leaning towards more tranditional healer type or a cleric with casttimes where astrologion feel be more burst instantious spot healing or machine gun healing i like to call it

Its like comparing shotgun to an assault rifle.

Final Fantasy Lore White Mages always been somewhat melee damage focus'd even if they didnt do much damage. they always had outside force of damage. very first white mage in whole series prim weapon was a hammer. ff4 rosa was a bow so so on only in ff7 when healer of group started using staffs even in ff11 white mage perfered weapon was club cause of alots of benefits it gave having shield ment we little more tanky it wasnt strongiest weapon in game it didnt need to be effect hammer dps was was awful at best but i enjoyed it
.
this is why healing community is mad. you give them no other opinions but to heal or damage and damage opinions you offer is boring that needs to change specially when this game based on damage . most healers want to heal. they want to support feel like have purpose . you took that purpose away. dont get me wrong dont expect white mage become melee powerhouse anything thats not what we do. but be happy small amounts of damage adding up giving us more fulfilling damage rotation

It might be too hard for some My answer to is "I do not care, please get better at the game" squire-enix shouldn't have make the game dumb easy cause you cant be bothered get better at your job. call me elitist what not dont care truth is no one mastered there class in a day. it took years of practice get decent at a job. this how it should be. player puts effort in there job should always out preform the lazy player. Its an insult to any player who put countless hours in there job worked hard be good at there job. have there healer role dumbed down to such extent.

I really not trying insult anyone but only speaking the truth here when i say this. A lot of FF14 players do not know what it means to work hard for something. they say they do but they don't unless you have played final fantasy 11 from start to finish from every expansion. then you would know how silly you sound now. when complain bout stuff. I have endless amounts of respect for players log on each week join a static. do raiding knowing full well they gonna die. there probably not gonna clear it right away. there is no avoiding failure. but they keep at it. never getting discouraged. understand they are trying hard to get better. even though there failing alot. but keep trying these people get nothing but respect.

then have players just cant be bothered just want sit there press one button on there controller. refuse to press single dps button, then dare complain bout this class is too hard to play. please squire enix take the stance of.. "i don't care get good please" cause that is healthiest approach to games health then you can take . I love xenos hes my favorite final fantasy streamers. most not all the time he right. he has right mind set. hes been right for years. few healer streamers i strongly respect watch on daily basis when release content talk about state of the game

but there is this thread we are having were get alot cry baby streamers. complaining about stuff that to me. be honest doesn't matter in fact happy voice acting in the game i played games in age where that was but a dream for players. we didnt have quests icons show us where quest are we didnt have duty finder. party finder no we had shout/yell for team if we didnt find a team. we were out of luck we couldnt progress cause trash mobs outside would destroy you easily and effortlessly. you actually had grind monsters to level. your lucky ff14 isnt like that

whats sad is having level 31 conjurer who hasnt even unlocked white mage saying all this but like i said am ff11 vet played 14 on and off for years. each expansion for msq done raiding now again bought this game to support squire-enix 10 times counting now. when didnt need too cause dont want 14 to die i want to give players what they deserve

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