Which Extreme trials require strategy/communication?

RSS News

Syndicated News Service
I haven't done much in the way of Extreme fights for a few years, so I'm hoping some knowledgeable folks can help guide me on a specific question I have.

From what I've gathered, at present Extremes generally require some manner of communication and/or agreed upon strategy so that specific people don't overlap certain duties. For example, you need to know in advance that person A and B are going to stand at location X during mechanic M, because it's unlikely that people would organically distribute themselves as needed in real time. This is in contrast to normal/casual difficulty content where you don't need to ever communicate a specific strategy or divide up responsibilities, and instead can just iteratively play in absolute silence to organically get that win.

So I was surprised when I did a synced run of Shiva Extreme the other day and was reminded that there was nothing in the fight that required communication or group strategy. Without coordinating anything or agreeing on a strategy, going with the flow was enough to succeed.

Which leads to my question: was there a change in Extreme design at some point that transitioned from this older design that doesn't require group strategy/communication to the newer design that does? And if so, when did that transition happen?

Or if there isn't a specific point of inflection, I'm curious to learn what other fights in the Extreme category don't require this kind of communication.

Thanks for helping me get a better understanding of the various Extremes we have access to!

Continue reading...
 
Back
Top