So, i've played many games over the years, i have seen many ways to balance games and scale them and other things.
Some games allow you to reach levels such as 10,000 but in kind the max stat from a piece of gear might be +99 strength or barely above 100.
in FFXI upon reaching level 99 you unlocked mastery levels/job points and all that fun stuff to give a more end game scale instead of level chasing it was gear and bonus chasing.
however FFXIV has me worried about its future due to how they've chosen to model how it scales after WoW.
1. Stat Squishing
2. LEVEL squishing
now you might ask yourself.
Why is a level or stat squish a good thing?
to put it simply its a numbers game, see ultimately the numbers displayed on our stat sheet are meaningless, if a dev wanted to they could make +5 strength in a game be as strong as +500 in another and vice versa.
so the numbers themselves don't actually matter, its the computations its putting on the servers that's ultimately the issue.
if you've ever played Diablo 3 you know what im talking about.... 1 quadrillion splash damage and your game will literally start spiking to red or 1k+ MS and its not your internet that's the issue its a mixture of literally the game server/lobby/your pc that is trying so hard to do the computations that it's making the whole thing lag.
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Continue reading...
Some games allow you to reach levels such as 10,000 but in kind the max stat from a piece of gear might be +99 strength or barely above 100.
in FFXI upon reaching level 99 you unlocked mastery levels/job points and all that fun stuff to give a more end game scale instead of level chasing it was gear and bonus chasing.
however FFXIV has me worried about its future due to how they've chosen to model how it scales after WoW.
1. Stat Squishing
2. LEVEL squishing
now you might ask yourself.
Why is a level or stat squish a good thing?
to put it simply its a numbers game, see ultimately the numbers displayed on our stat sheet are meaningless, if a dev wanted to they could make +5 strength in a game be as strong as +500 in another and vice versa.
so the numbers themselves don't actually matter, its the computations its putting on the servers that's ultimately the issue.
if you've ever played Diablo 3 you know what im talking about.... 1 quadrillion splash damage and your game will literally start spiking to red or 1k+ MS and its not your internet that's the issue its a mixture of literally the game server/lobby/your pc that is trying so hard to do the computations that it's making the whole thing lag.
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Continue reading...