Alright, so in the interests of a more productive thread than the Rescue-hate one—which has turned into a vengeful "how can a tank most effectively kill their healers" theorycrafting thread last I checked—I'm going to start this one. Because it's becoming clear that a lot of people loathe Rescue and consider even a well-meaning use of it grounds to make destroying the healer in question a personal goal.
And if an ability causes that much vitriol, even if it can prevent party wipes, it's probably not worth having in the game.
Even as it is, I know that I end up using Rescue only maybe once every two or three weeks; when I do, it's usually:
And by far, the last one is the most frequent use for me. (I wish rez immunity was not an invisible status; if people could see the buff and see it canceled when they took an action, I think the mechanics of the post-rez invulnerability would be much clearer to players.)
I know it was suggested in the other thread that a toggle be added which could just make it so Rescue won't work on your character if you hate being repositioned and would rather die. The truth of the matter is, if such a toggle existed, I know myself well enough to know I probably wouldn't bother trying to rescue folks any longer at all; if there's only like a 50% chance it works, then it's just wasted time I could use for something else. And I suspect I am not the only healer that would be true for.
So I'm going to pose a question here, for theorycrafting fun if nothing else. And maybe it'd be better posted in the healer role forums, but the Rescue-hate thread is here, so this one might as well be too.
If they did remove Rescue from the game, what would be a suitable thing to give healers as a role ability at level 48 instead?
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And if an ability causes that much vitriol, even if it can prevent party wipes, it's probably not worth having in the game.
Even as it is, I know that I end up using Rescue only maybe once every two or three weeks; when I do, it's usually:
- ...to pull a sprout into shelter before a meteor mechanic (usually in Crystal Tower).
- ...to pull a sprout onto the floating discs when fighting Xande.
- ...to pull a sprout with the stack marker back to the group when they think 'have marker must take it safely awaaaaay' and run off with it (usually in the Shadow of Mhach stuff).
- ...to pull someone to the pad in the Phlegethon fight when we're short a person and it's clear their Sprint won't get them there in time.
- ...to cleanse a doom affliction that cannot be Esuna'd and where the individual is otherwise maybe 1.5 seconds from death. (Usually in World of Darkness, or with first-timers getting Mortal Flame in the Grand Cosmos—hence my joking name for this maneuver: 'the piano of gentle correction'.)
- ...to jump on a metaphorical grenade when someone is about to drop an AoE on the rest of the alliance; pulling them over can mean only two people need to be rezzed instead of six.
- ...to cheese DPS uptime in Susano when it pops in trial roulette. (This one, at least, can be discussed and agreed-upon ahead of time.)
- ...when someone has just rezzed into The Bad and popped Second Wind or anything else that will have cancelled their rez immunity without thinking (which lord knows, I've done myself before), and thus is about to become a double-rez casualty.
And by far, the last one is the most frequent use for me. (I wish rez immunity was not an invisible status; if people could see the buff and see it canceled when they took an action, I think the mechanics of the post-rez invulnerability would be much clearer to players.)
I know it was suggested in the other thread that a toggle be added which could just make it so Rescue won't work on your character if you hate being repositioned and would rather die. The truth of the matter is, if such a toggle existed, I know myself well enough to know I probably wouldn't bother trying to rescue folks any longer at all; if there's only like a 50% chance it works, then it's just wasted time I could use for something else. And I suspect I am not the only healer that would be true for.
So I'm going to pose a question here, for theorycrafting fun if nothing else. And maybe it'd be better posted in the healer role forums, but the Rescue-hate thread is here, so this one might as well be too.
If they did remove Rescue from the game, what would be a suitable thing to give healers as a role ability at level 48 instead?
Continue reading...