I like doing FATEs. Probably stems from the hours upon hours of grinding I used to do in my Everquest days.
Problem is, there isn't much reason to do them once you hit that specific point. Sure, you can argue that for lots of things in the game, but let's just kind of gloss over that for now, shall we? Just pretend with me for a moment that there is something that we can add that would add enough motive to do FATEs regularly.
So, on that note, what would you add or change to the FATE system that would make FATEs something you would consider doing during the day?
The rules are:
1) Nothing absurdly broken
2) Skip "Shared FATE for everything else!" That would be nice to have, but doesn't really add to the base system.
3) Something that makes it worth doing, but not so much so that it makes everything else NOT worth doing.
Basically, keep it realistic.
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I would like to see current level tomestones added to FATEs. A small enough amount to say... rival the amount you gain from Beast Tribe quests in time spent for tomes earned. 1/3/5 based on completion reward, maybe.
(Yes, I have suggested this in another thread I have made before, but I wanted to open it up to ideas instead of just throwing mine out there and everyone debating that one thing.)
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Rewards that cost an absolute metric crap-ton gemstones or some currency equivalent. Say, remove the cap and have something that costs like 25,000+ gemstones. Something that would definitely take a looooooot of grinding to get. Like, obscene grinding. Vanity items for the most part, but something that clearly says "Wow, that guy needs a hobby." Make it cost enough / take long enough to get, and you could add a couple of things per patch that would keep people from ever really running out of things to grind for.
So again, what would YOU add or change?
Continue reading...
Problem is, there isn't much reason to do them once you hit that specific point. Sure, you can argue that for lots of things in the game, but let's just kind of gloss over that for now, shall we? Just pretend with me for a moment that there is something that we can add that would add enough motive to do FATEs regularly.
So, on that note, what would you add or change to the FATE system that would make FATEs something you would consider doing during the day?
The rules are:
1) Nothing absurdly broken
2) Skip "Shared FATE for everything else!" That would be nice to have, but doesn't really add to the base system.
3) Something that makes it worth doing, but not so much so that it makes everything else NOT worth doing.
Basically, keep it realistic.
---
I would like to see current level tomestones added to FATEs. A small enough amount to say... rival the amount you gain from Beast Tribe quests in time spent for tomes earned. 1/3/5 based on completion reward, maybe.
(Yes, I have suggested this in another thread I have made before, but I wanted to open it up to ideas instead of just throwing mine out there and everyone debating that one thing.)
---
Rewards that cost an absolute metric crap-ton gemstones or some currency equivalent. Say, remove the cap and have something that costs like 25,000+ gemstones. Something that would definitely take a looooooot of grinding to get. Like, obscene grinding. Vanity items for the most part, but something that clearly says "Wow, that guy needs a hobby." Make it cost enough / take long enough to get, and you could add a couple of things per patch that would keep people from ever really running out of things to grind for.
So again, what would YOU add or change?
Continue reading...