What Would Make Sch Viable ? (without Complete Rework)

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It seems almost everyone in PvP agree SCH are way less viable than WHM and AST.

I asked some players, and they told me the main problems of the SCH is they need to attack in order to summon their Seraphin.
Also the Seraphin's Faery Gauge is only built by 3 skills, Broil III (basic dmg spell 1200dmg), Biolysis (Costs 1000MP, deals 800dmg, -20% heal for 15sec), and Aura Blast (AoE knockback with 45sec CD).

Aura Blast seems to have a too long CD to be a viable source for Seraphin. Biolysis is awesome but we can't spam it because it costs 1000MP, and I guess the basic attack of healers is not interesting enough to be used when so much dmg needs to be healed around.

And I heard the Seraphin AI was not smart enough and mostly randomly heals people who lost HP instead of targeting the one with less hp or the one you're healing (and healing another one if the target is 100% cause of your heal).
Heard too the Seraphin is too slow to heal when summoned, iirc.

Excogitation being way too weak (just 3000 heal, under condition (having HP getting below 50%), with a 45sec CD).

Do they have other problems ?

I was thinking of some solutions (not all at the same time, but more like picking some), like :
- lowering Aura Blast CD to 30sec.
- Forcing the 50 cost of Seraphin only (not up to 100 to improve its duration) in order to be able to have it on several bursts instead of staying for too long.
- Giving 5 Seraphin bar per use of Physick (only if target HP is not 100% already), Adloquium (only if target HP is not 100% already too), and Succor (same than the 2 others).
- Excogitation... I don't know, maybe something like providing a 3000 shield on top of the 3000 heal? Because WHM can have Afflatus Solace, healing a total of 7000 HP for free every 10sec (1 Lily). Excogitation could also provide around 15 Faery Gauge (for Seraphin) if its effect is triggered.

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