I've been beginning to wonder why we even have raid buffs at this point. There's no real strategy to using them since they've devolved into yet another button to press for the 2 minute burst.
Them having different timings and CH/DH buffs doing nothing for moves that guarantee them used to require a little more thought into when some jobs should be using theirs. It's sounded like it may have limited party composition a bit too much, so I'm guessing that was the main thing they wanted to address with the EW changes.
But I think that ended up contributing a lot to the balancing problems right now since they disproportionately benefit bursty jobs more than sustained damage jobs. DT I think made it worse by making all of them 20s without reducing the strength of any, while also making adjustments and adding new skills that moved many more jobs to be more burst-oriented.
I don't really think going back to them having different cooldowns is the way to go, but I do think they should go back to having different effect times, with some lasting quite a bit longer with a lower buff amount to benefit sustained jobs a little more, and that they should be on fewer jobs than now. I'm not sure which ones should/shouldn't have one, though.
Also maybe we could have some jobs be buffers with multiple kinds of buffs on a shared cooldown/resource, maybe as a stance-like skill they could turn on/off at will. It sounded like BRD's Foe Requiem was somewhat along this line.
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Them having different timings and CH/DH buffs doing nothing for moves that guarantee them used to require a little more thought into when some jobs should be using theirs. It's sounded like it may have limited party composition a bit too much, so I'm guessing that was the main thing they wanted to address with the EW changes.
But I think that ended up contributing a lot to the balancing problems right now since they disproportionately benefit bursty jobs more than sustained damage jobs. DT I think made it worse by making all of them 20s without reducing the strength of any, while also making adjustments and adding new skills that moved many more jobs to be more burst-oriented.
I don't really think going back to them having different cooldowns is the way to go, but I do think they should go back to having different effect times, with some lasting quite a bit longer with a lower buff amount to benefit sustained jobs a little more, and that they should be on fewer jobs than now. I'm not sure which ones should/shouldn't have one, though.
Also maybe we could have some jobs be buffers with multiple kinds of buffs on a shared cooldown/resource, maybe as a stance-like skill they could turn on/off at will. It sounded like BRD's Foe Requiem was somewhat along this line.
Continue reading...