This is regarding Dia, Glare, and Afflatus Misery spells, which deal unaspected damage, as per their descriptions.This is mostly for roleplaying purposes but I'm curious to see if there's established lore on it.
Their animations involve a lot of pretty lights but I can't ascertain the nature of their damage. Although this is magic we're talking about, the nature of the damage sustained is often pretty intuitive/self-evident when it comes to other spells. For example, when a spell is very clearly a fire spell, you can be very sure it's going to burn something. When it's an earth-based spell and you're flinging rocks at people, you could be causing trauma due to impact. An aero spell could be seen as compressed air bursts that cause lacerations or some such high-flow injury.
Dia, glare, etc...-type of spells, though? Are not so clear to me, so I wonder. Is there something in the lore that explains how exactly they damage the target? As far back as 2.0, there were times when certain skills were woven into the class and/or job quests, which was pretty neat because they often hinted (if not outright mentioned) what the skill did. Nowadays, the devs don't integrate skills quite as much, if at all, due to the fact that some skills are simply just... rotated out. This is an understandable situation. I wish it weren't so, but I get it.
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Their animations involve a lot of pretty lights but I can't ascertain the nature of their damage. Although this is magic we're talking about, the nature of the damage sustained is often pretty intuitive/self-evident when it comes to other spells. For example, when a spell is very clearly a fire spell, you can be very sure it's going to burn something. When it's an earth-based spell and you're flinging rocks at people, you could be causing trauma due to impact. An aero spell could be seen as compressed air bursts that cause lacerations or some such high-flow injury.
Dia, glare, etc...-type of spells, though? Are not so clear to me, so I wonder. Is there something in the lore that explains how exactly they damage the target? As far back as 2.0, there were times when certain skills were woven into the class and/or job quests, which was pretty neat because they often hinted (if not outright mentioned) what the skill did. Nowadays, the devs don't integrate skills quite as much, if at all, due to the fact that some skills are simply just... rotated out. This is an understandable situation. I wish it weren't so, but I get it.
Continue reading...