When flying past an obstruction, such as a tree or rock wall, the game plays a whoosh sound as the camera passes by the object.
Is it supposed to indicate that the camera is some physical machine following us, and it's propulsion sound is being reflected off the objects into it's microphones?
To me, it would make more sense if we hear mount-specific sounds when our characters pass things, not the invisible camera.
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Is it supposed to indicate that the camera is some physical machine following us, and it's propulsion sound is being reflected off the objects into it's microphones?
To me, it would make more sense if we hear mount-specific sounds when our characters pass things, not the invisible camera.
Continue reading...