What if Stoneskin Released a DoT (Damage Over Time)

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Healers want to be able to do more DPS.

Square-Enix doesn't want healers to be damage dealers. (Look, the forums make it clear that healers aren't going to have DPS rotations any time soon. I don't like it, you probably don't like it, let's explore something else for a second.)

So what if protection spells countered negative effects on the bosses, like damage dealt?

Example:
Stoneskin v2 adds level of protection to allies, creates a barrier that damages attacking enemies by X% for every enemy that attacks buffed player?

- Skill gives healers something additional to do (technically a DoT, even though it's defense)
- Square-Enix doesn't cry foul on healers being healers
- Casual players learn to add this DoT to their rotation
- Savage players get an additional boost to damage output

I know there's going to be commenters screaming, "BuT ThIs IsN'T WhAt i WaNt!!11!" but let's be real for a second: the Healer's Strike has done nothing for, what, two years now? If we're going to play by Square-Enix's rules, there has to be a compromise somewhere.

Maybe there's multiple debuffs and DoTs that healers could balance and rotate. Yeah it's not a "rotation" that DPS do, but it'd give bored healers an extra few buttons on their hotbars to balance. If melee have to keep up their DoTs, why can't healers have defensive magic that also harms enemies?

And for the ultra-casual players who think Expert dungeon is hard? They don't have to worry about it. Heaven knows those Paladins and Warriors can heal themselves.

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