What Healers Could Stand To Lose.

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This is purely speculative and currently based on ShB.

Whm
-Cure, trait now straight up just upgrades cure to cure 2, cure just doesn't have potency for ShB content
-cure 3, very niche and all healing done by this can be done by stuff like medica and medica 2 and assize
-fluid aura, even more niche
-Planeary indulgence, adds to ogcd bloat just not needed.

Sch
-Indomability, just give emergency tactics the ability to make things insta cast boom nothing lost except a dump.
-Physick, just gets outdated with Adlo which you get upon unlocking sch
-Dissipation, as it is clunky and counter intuitive to half of sch kit
-Aetherpact, again clunky and counter intuitive to other parts of sch's kit

Ast
-cards, just replace these with the 3 seals no gameplay would be affected
- Nocturnal, you have failed for 4-5 years just give up and design ast around Diurnal stop hindering design because you must have a flex healer SE
-Sleeve Draw, highly clunky causes great issue to controller players
-Benefic, suffers same issue as cure does so similar upgrade system here.

Now would I want these gone, nope, some of them reworked sure but straight up gone no but healers have been routinely pruned each expansion more so than the other roles and these very much could go on the chopping block if handled poorly.

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