What Did They Do To Smn?

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I'm probably a bit late to this, given we're in the second major patch of the expansion...

But I just got around to playing with a few of the DPS jobs to see how they work in ShB.

So far, my biggest surprise is with SMN. Which, yeah, I'm aware that the job is doing massive DPS right now, going by logs.

Where my attention is focused is the actual gameplay of the job, which feels really wierd? Especially given that StB has a pretty smooth and fluid gameplay for the job.

Things I note:

Aetherflow seems really out of place. Like, before, it was expended to generate your Dreadwyrm Aether (Sure, for the most part, it could have simply been replaced by putting shared charges on Painflare and Fester on a similar timer to that of the Aetherflow skill).
But now, it has been detached from this role and truly just seems to exist for the sake of existing? (Outside a minor benefit of being able to generate Aetherflow and sit on it for 25 seconds without worrying about losing time you could be generating charges)

Instead of having synergy with Atherflow > Dreadwyrm Aether, this is now just done via Dreadwyrm Trance. Which in of itself, seems less synergistic these days. Since in StB, you'd be spamming Ruin III (With occasional Ruin IV procs) for its duration.
Nowadays, it feels like most your GCD skills are instant cast anyway (Egi Assault I + II, Ruin IV and Bio III) so the Trance itself doesn't feel useful outside of AoE.

At least Firebird Trance actually boosts your skills, turning them instant cast AND giving them extra potency/effects.

I dunno, it seems to me that they kind of gutted a lot of the synergy and flow of the job (Even if the flow was pretty slow and harshly punished by death due to the arbitrary nature of losing Dreadwyrm Aether on death) and instead supplemented it by just chucking a bunch of potency at it.

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