People are currently boohooing about how broken ast is, which, from personal experience, gets to be a thing when it’s ignored. This just leaves me to wonder what people’s target priorities are. As such, make a list, 1 being top priority, 10 being lowest. Feel free to state why you list certain jobs in the rank you do. I’ll start it off.
1. Whm- Feels like it has highest heals still but a bit squishier than ast. When paired with an ast or sch, get rid of this first as it seems to die quicker to a focus.
2. Ast- Slippery and armored+ a solid healer. Things get much easier when it dies, but HAVE to commit. The more people dogging it, the better.
3. Smn- smns sit in the back and just melt team’s Hp off. Unlike blm, they still retain heavy aoe support, so executing them let’s entire team breathe easier.
4. Mch- Glass cannons. High output and one of the two jobs that can still potentially solo their kills with decent speed. Lack of defensive options makes them cure sinks under prolonged focus
5. Blms- blm woulda been higher but it’s now laughable LB just isn’t the threat it was. Still, aoe nuking’s a problem. Squishier than smn.
6. Sam- because Sam has no real ranged option, they tend to stay up front more often, yet doing nasty dmg, so keeping them under heavy fire does wonders in stopping forward offensives.
7. Gnb- left unchecked, gnbs, especially one’s smart enough to dog the ‘squishies’ (mch, blm, brd, smn, whm) can put grievous holes in the team and have solid defense.
8. Drg- still excellent busters. Can pretty much blow up anything 70% and below every 15ish seconds, so need to be delt with.
9. Mnk- very similar to Gnb in terms of infiltration. You don’t want mnk slipping in the back door (giggles) as it’ll cause problems unchecked.
10. Brd- kill these exclusively to make it 4-5. Dmg still isn’t high enough to be a major threat. More of an annoyance.
Everything below (like rdm or pld) can better be dealt with after the above are removed out the equation as they have higher def.
Post your own list and give your reasons for your logic.
Continue reading...
1. Whm- Feels like it has highest heals still but a bit squishier than ast. When paired with an ast or sch, get rid of this first as it seems to die quicker to a focus.
2. Ast- Slippery and armored+ a solid healer. Things get much easier when it dies, but HAVE to commit. The more people dogging it, the better.
3. Smn- smns sit in the back and just melt team’s Hp off. Unlike blm, they still retain heavy aoe support, so executing them let’s entire team breathe easier.
4. Mch- Glass cannons. High output and one of the two jobs that can still potentially solo their kills with decent speed. Lack of defensive options makes them cure sinks under prolonged focus
5. Blms- blm woulda been higher but it’s now laughable LB just isn’t the threat it was. Still, aoe nuking’s a problem. Squishier than smn.
6. Sam- because Sam has no real ranged option, they tend to stay up front more often, yet doing nasty dmg, so keeping them under heavy fire does wonders in stopping forward offensives.
7. Gnb- left unchecked, gnbs, especially one’s smart enough to dog the ‘squishies’ (mch, blm, brd, smn, whm) can put grievous holes in the team and have solid defense.
8. Drg- still excellent busters. Can pretty much blow up anything 70% and below every 15ish seconds, so need to be delt with.
9. Mnk- very similar to Gnb in terms of infiltration. You don’t want mnk slipping in the back door (giggles) as it’ll cause problems unchecked.
10. Brd- kill these exclusively to make it 4-5. Dmg still isn’t high enough to be a major threat. More of an annoyance.
Everything below (like rdm or pld) can better be dealt with after the above are removed out the equation as they have higher def.
Post your own list and give your reasons for your logic.
Continue reading...