Warrior Rework to Balance the job

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My principles are:
  • implementing risk and rewards aspect into the job
  • Job identity

Warriors issue is that it encourage to activate cooldowns as soon as possible with no idea in mind

Here is how to fix it:

Passive:
Remove current tank mastry passive

Warrior will have 50% extra HP
Warrior heal 3% of their max HP of each attack action




1 2 3 combo will have 2 different effects
Storm Eye: damage increase to next cleave to 8%
Vitality Surge: life steal increase for next cleave to 6%

1 2 3 combo will give you 50 stack of rage

Inner release rework:
Once Warrior is under inner release
Inner release will have 2 different effect based on the buff storms eye or Vitality Surge.

If Storm eye:

Increase damage to 15% but consume health 3% for each attack action

If Vitality Surge:

Healing increase for all action to 6% of all actions

Inner release window is higher at least 30 second

Cooldown 60 sec


This is just an idea that I think could give extra utility and risk and reward aspect to the job

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