[Viper] Vipersight Gauge Feedback

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Hello! I am trying to do this as constructively as possible, so let's start with what my issues are:

Issues
  • The Vipersight gauge is counterintuitive. It tells you which part of your combo you are on, but it does not inform you of whether the final action is positional, and if so, which position is optimal.
  • The Vipersight gauge description does not convey actual information. It states it informs you of your progression in the combo, but merely looking at the hotbar conveys much more information.
  • The use of colors in the Vipersight gauge is rather superfluous; the colors do not convey any information other than what step of the combo you are in.

Suggestions for Improvement
  • Colors should be used for indicating a flank or rear positional, not which step of the combo you are in. This is much more intuitive and explains that each color means different things.
  • The colors used should take colorblindness into account, if necessary. I am not colorblind myself, so perhaps someone who is can opine on whether they have any issues here? In accordance with this, I suggest adding text to the Vipersight gauge to indicate the action in question, or even "flavor text" like "Strike/Fang" or "Hunter/Swiftskin" as the second stage actions of the combo are called, and "Flank/Hind" for the third.
  • The Vipersight job gauge description should explain what the left/right/both glow means, to teach players what the gauge is trying to tell them.
  • The sides lit up on the Vipersight gauge should clearly indicate whether you should be pushing your Steel Fangs or Dread Fangs (or ae equivalent) hotbar button. Right now it's just "left/right" which correlates to those actions and what they change to.

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