I made a post a while back with a couple suggestions on what to do with Viper in the event SE has no plans of bringing back Noxious Gnash. The suggestions went over pretty well so I would like to propose a couple more.
Reaving Fangs applies "Veiled Venom" to the target. Veiled Venom lasts for 10-15 seconds (time can be adjusted). The effect itself does no damage but can be "popped" by Vicewinder.
Hitting a target with Vicewinder while they are affected by Veiled Venom will consume the effect and damage the target for an additional 600 Potency (? I didn't do the math but damage equal to the amount of potency you gain currently from correctly rotating Steel Fangs and Reaving Fangs for 1 full Vicewinder cooldown) on top of the normal damage for Vicewinder.
What this does mechanically: Gives Vipers back the feeling of using Reaving Fangs situationally, only using it when required. Since Vicewinder is on a 40 second cooldown, and has 2 stacks, you have between when Vicewinder is completely on Cooldown, and when the stacks cap to apply Veiled Venom. So a lot of freedom there. Having the Veiled Venom debuff on a short duration also makes it something you have to actively consider when applying rather than fire and forget if it was longer.
Of all the ideas I've brainstormed to myself I think I like this one the most. Gives Vipers back a poison (it's weird they don't have one anymore) and gives Reaving Fangs it's situation use back.
Bonus Idea:
This one I have no hope of it ever actually happening. Not that I think anything I suggest would ever make it into the game, but I believe it conflicts greatly with SE's current job philosophy of "Jobs should be so simple a bar of soap can play them".
Inspired by a class mechanic from another popular MMO. Knowers out they may recognize.
Reaving Fangs randomly applies 1-3 stacks of Veiled Venom, up to a maximum of 6 stacks. When Steel Fangs hits a target affected by Veiled Venom it consumes 1 stack and deals an additional 200 potency (again didn't do the math this can be adjusted). Vicewinder consumes 2 stacks to do twice that potency (alternately Hunter's Coil and Swiftskin's Coil each consume a single stack).
Abilities which apply and consume Veiled Venom for this one can be adjusted based on feel, but I think this would be a really fun mechanic to play around. Again, I do think it's way too complicated for SE's simple job design but I wanted to put it out into the aether anyway.
Let me know what you all think!
Continue reading...
Reaving Fangs applies "Veiled Venom" to the target. Veiled Venom lasts for 10-15 seconds (time can be adjusted). The effect itself does no damage but can be "popped" by Vicewinder.
Hitting a target with Vicewinder while they are affected by Veiled Venom will consume the effect and damage the target for an additional 600 Potency (? I didn't do the math but damage equal to the amount of potency you gain currently from correctly rotating Steel Fangs and Reaving Fangs for 1 full Vicewinder cooldown) on top of the normal damage for Vicewinder.
What this does mechanically: Gives Vipers back the feeling of using Reaving Fangs situationally, only using it when required. Since Vicewinder is on a 40 second cooldown, and has 2 stacks, you have between when Vicewinder is completely on Cooldown, and when the stacks cap to apply Veiled Venom. So a lot of freedom there. Having the Veiled Venom debuff on a short duration also makes it something you have to actively consider when applying rather than fire and forget if it was longer.
Of all the ideas I've brainstormed to myself I think I like this one the most. Gives Vipers back a poison (it's weird they don't have one anymore) and gives Reaving Fangs it's situation use back.
Bonus Idea:
This one I have no hope of it ever actually happening. Not that I think anything I suggest would ever make it into the game, but I believe it conflicts greatly with SE's current job philosophy of "Jobs should be so simple a bar of soap can play them".
Inspired by a class mechanic from another popular MMO. Knowers out they may recognize.
Reaving Fangs randomly applies 1-3 stacks of Veiled Venom, up to a maximum of 6 stacks. When Steel Fangs hits a target affected by Veiled Venom it consumes 1 stack and deals an additional 200 potency (again didn't do the math this can be adjusted). Vicewinder consumes 2 stacks to do twice that potency (alternately Hunter's Coil and Swiftskin's Coil each consume a single stack).
Abilities which apply and consume Veiled Venom for this one can be adjusted based on feel, but I think this would be a really fun mechanic to play around. Again, I do think it's way too complicated for SE's simple job design but I wanted to put it out into the aether anyway.
Let me know what you all think!
Continue reading...