[Viper Suggestion/Discussion] Other ways to spend Rattling Coils?

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the #1 thing on my wishlist for viper since dawntrail's release has been to have more meaningful decisions to make, and i think adding things you can spend rattling coils on other than uncoiled fury would be the best way to add this. my suggestion would be to add a single target melee version of uncoiled fury that offers a slight dps gain against a single target! maybe it could look something like this:

Uncoiled Ripjaws
3.5s gcd, 3y range
Cost: 1 Rattling Coil
800 potency

Uncoiled Snap (Replaces Serpent's Tail following Uncoiled Ripjaws)
ability, 5y range
450 potency

in this example, the single target spender deals 1250 potency, which is a relatively small increase over the 1020 potency from uncoiled fury and the uncoiled ogcds, but still enough that you'd want to use the single target version over uncoiled fury as much as possible. this could lead to having to decide whether to lose potential damage to stay at a safe distance or risk staying in melee range for extra damage. i think having to balance risk and reward like this is one of the most interesting parts of games like ffxiv, and something i feel that the current iteration of most jobs don't make you do enough.

i'm interested to know what you think of my idea for an alternate rattling coil spender and also hearing what you'd like to see :]

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