Viper Defanged

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No, I am not putting this opinion in one of the other mega threads because I WANT these opinions to be widespread across thousands of threads and to be a problem of flooding any avenue of feedback.

I don't know who the hell was complaining about Viper being too difficult to play or Noxious Gnash being too difficult to handle.

I... in the interest of remaining somewhat within the bounds of politeness... do not wish anything nice upon those people.

I would have agreed with increasing the duration of Noxious Gnash, or even moving it to a personal damage buff from a conditional enemy debuff, but removing it entirely was such a kneejerk horrible decision.

Noxious Gnash made the rotation more dynamic and engaging because of having to remember to double stack Noxious Gnash before entering a double reawaken window. Needing to remember to not apply dread fangs when dreadwinder was coming up so that you didn't overcap and waste the extra potency.

These little decisions made for a small avenue of skill expression in a job that literally tells you what button to press.

So what if the GCD rotation has more maintenance to it than other DPS jobs, it has NOTHING ELSE to do other than maintain Noxious Gnash. I'm actually upset that I chose to play it this expansion because just like every other job they lobotomized it straight into the trash.

Good job SE, you've entirely ruined my faith for you ever designing jobs correctly. Hopefully you take a page out of your own book actually bringing back entertaining encounter design and apply that commitment to designing your jobs because this ain't it, chief.

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